i encounter problems when converting yueying
1.eyelash and hair meshes are connected to face mesh. how to separate eyelash and hair meshes from face mesh?
2.hers boobs are not connected correctly to the bidy, is there a tool in 3ds max to easily connect meshes?
yes she is posable. However, when i wanted to fix bone weight in 3dsmax her thight bone didn't influence any vertices
It was unused bone that influence the vertices
In xnalara the thight bone worked well. so how to fix the problem?