Guys is there a render group that can make this sword blade more... metallic looking? Its currently set to 24
XPS Render Group question
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- thePWA
- Porter
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XPS Render Group question
Stop! Waitaminute! Fill mah cup with some liquor in it!
- iheartibuki
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Re: XPS Render Group question
Try 27. The order is as follows:
a) diffuse map
b) normal map
c) environment map
What I do with some of my ports is I usually dupe the mesh so I can do both light shine reflection and reflection maps, as group 27 also supports alpha channels. See my Pyrrha port for more details.
a) diffuse map
b) normal map
c) environment map
What I do with some of my ports is I usually dupe the mesh so I can do both light shine reflection and reflection maps, as group 27 also supports alpha channels. See my Pyrrha port for more details.
- thePWA
- Porter
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Re: XPS Render Group question
Thanks Marv I'll try that.
We really need to recreate the render group table here. Apparently XNAaraL took it off the tombraider forum page it was originally at.
We really need to recreate the render group table here. Apparently XNAaraL took it off the tombraider forum page it was originally at.
Stop! Waitaminute! Fill mah cup with some liquor in it!
- iheartibuki
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Re: XPS Render Group question
There already is one. Of course, it doesn't include everything else that's been added to XPS recently.
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Re: XPS Render Group question
Now this needs to be...er... stickiediheartibuki wrote:There already is one. Of course, it doesn't include everything else that's been added to XPS recently.
Stop! Waitaminute! Fill mah cup with some liquor in it!