problemo ?

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iheartibuki
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Re: problemo ?

Post by iheartibuki »

Hmmm even though this is the case there usually aren't any obvious seams when XPS separates meshes out. This is really odd. :?
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Love2Raid
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Re: problemo ?

Post by Love2Raid »

Yeah there shouldn't be any visible seams in XPS. :think:
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Runa
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Re: problemo ?

Post by Runa »

The seams are visible if you export a model again from 3DS Max or blender usually... the only way to remove them is to use the "remove seams between mesh parts" option in XPS or directly in Max/blender before exporting afaik.
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Re: problemo ?

Post by RoxasKennedy »

Runa wrote:The seams are visible if you export a model again from 3DS Max or blender usually... the only way to remove them is to use the "remove seams between mesh parts" option in XPS or directly in Max/blender before exporting afaik.
All of that did absolutely nothing.

If I export the .mesh as .mesh.ascii and try to fix everything in Blender, the seams return back (unless I'm not fixing the seams the right way in Blender)
And I can't use the Remove Seams option in XPS if I imported a .mesh (it seems to be only working for .mesh.ascii, which doesn't have this problem)

Only thing I found that fixes the seams is to disable normal maps, but who tf wants to do that
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Re: problemo ?

Post by g0reface »

3ds max & Noesis exporter ... so i think the problem was in the exporter ( maybe ? )

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Runa
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Re: problemo ?

Post by Runa »

RoxasKennedy wrote:
Runa wrote:The seams are visible if you export a model again from 3DS Max or blender usually... the only way to remove them is to use the "remove seams between mesh parts" option in XPS or directly in Max/blender before exporting afaik.
All of that did absolutely nothing.

If I export the .mesh as .mesh.ascii and try to fix everything in Blender, the seams return back (unless I'm not fixing the seams the right way in Blender)
And I can't use the Remove Seams option in XPS if I imported a .mesh (it seems to be only working for .mesh.ascii, which doesn't have this problem)

Only thing I found that fixes the seams is to disable normal maps, but who tf wants to do that
That's weird :? Did you merge all the head parts together, removed seams and export? If so then that is the method I always use.
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Re: problemo ?

Post by RoxasKennedy »

Runa wrote: That's weird :? Did you merge all the head parts together, removed seams and export? If so then that is the method I always use.
Yeah, that is exactly what I did.
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