XNA Framework 3.0

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iheartibuki
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Re: XNA Framework 3.0

Post by iheartibuki »

^ The importers out there only support 2.49b as far as I know.
"TheyÔÇÖre not only moron but also Galapagosian Lolita Complexed Chicken."

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Anx
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Re: XNA Framework 3.0

Post by Anx »

Vonman wrote:Thank you very much! :D im giving it a try! this is exciting :)

but i cant seem to import mes.ascii files into Blender. is it not supported anymore? using ver 2.63 btw. is there a way to go around this and make it work? :?:
Unfortunately, this link is dead http://www.tombraiderforums.com/showthread.php?t=191164
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semory
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Re: XNA Framework 3.0

Post by semory »

I can create a special web page, http://downloads.sticklove.com, and host any downloads that you guys consider important. Just give me a list of what you want to be hosted on this web site so that all these downloads don't go down when the corresponding mediafire links go down. It will take me a couple days to setup as I am busy coding something right now... so take your time to build the list :-).
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Re: XNA Framework 3.0

Post by Vonman »

iheartibuki wrote:^ The importers out there only support 2.49b as far as I know.
Anx wrote:
Vonman wrote:Thank you very much! :D im giving it a try! this is exciting :)

but i cant seem to import mes.ascii files into Blender. is it not supported anymore? using ver 2.63 btw. is there a way to go around this and make it work? :?:
Unfortunately, this link is dead http://www.tombraiderforums.com/showthread.php?t=191164
thanks! :)

ah i guess i'll have to stick to the traditional way then haha :lol:

semory wrote:I can create a special web page, http://downloads.sticklove.com, and host any downloads that you guys consider important. Just give me a list of what you want to be hosted on this web site so that all these downloads don't go down when the corresponding mediafire links go down. It will take me a couple days to setup as I am busy coding something right now... so take your time to build the list :-).
thats a great idea! it would be very convenient! 8-)
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iheartibuki
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Re: XNA Framework 3.0

Post by iheartibuki »

i guess i'll have to stick to the traditional way then haha
Nothing wrong with that. ;)
"TheyÔÇÖre not only moron but also Galapagosian Lolita Complexed Chicken."

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Anx
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Blender 2.63 importer

Post by Anx »

iheartibuki wrote:
i guess i'll have to stick to the traditional way then haha
Nothing wrong with that. ;)
http://www27.zippyshare.com/v/27747054/file.html :D
semory wrote:I can create a special web page, http://downloads.sticklove.com, and host any downloads that you guys consider important. Just give me a list of what you want to be hosted on this web site so that all these downloads don't go down when the corresponding mediafire links go down. It will take me a couple days to setup as I am busy coding something right now... so take your time to build the list :-).
very useful :hug: I hate broken links!!
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Vonman
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Re: Blender 2.63 importer

Post by Vonman »

Anx wrote:
iheartibuki wrote:
i guess i'll have to stick to the traditional way then haha
Nothing wrong with that. ;)
http://www27.zippyshare.com/v/27747054/file.html :D
semory wrote:I can create a special web page, http://downloads.sticklove.com, and host any downloads that you guys consider important. Just give me a list of what you want to be hosted on this web site so that all these downloads don't go down when the corresponding mediafire links go down. It will take me a couple days to setup as I am busy coding something right now... so take your time to build the list :-).
very useful :hug: I hate broken links!!
Image

Woahh it works!! Thank you very much Anx! :hug:

btw, is there a way I can hide the bones on and off so i can get a better view at the model?
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Anx
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Re: XNA Framework 3.0

Post by Anx »

n.p.

sure:
  • Select the bones with "right mouse button"
  • Press h
BTW: Alt+H show all hidden parts

http://www.keyxl.com/aaac91e/403/Blende ... rtcuts.htm

Code: Select all

H	Hide Selected. All selected vertices and faces are temporarily hidden. 	+       ÔÇô
SHFT-H	Hide Not Selected: All non-selected vertices and faces are temporarily hidden. 	+       ÔÇô
ALT-H	Reveal. All temporarily hidden vertices and faces are drawn again
Blender 2.6 Manual http://wiki.blender.org/index.php/Doc:2 ... _and_Mouse
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Vonman
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Re: XNA Framework 3.0

Post by Vonman »

Anx wrote:n.p.

sure:
  • Select the bones with "right mouse button"
  • Press h
BTW: Alt+H show all hidden parts

http://www.keyxl.com/aaac91e/403/Blende ... rtcuts.htm

Code: Select all

H	Hide Selected. All selected vertices and faces are temporarily hidden. 	+       ÔÇô
SHFT-H	Hide Not Selected: All non-selected vertices and faces are temporarily hidden. 	+       ÔÇô
ALT-H	Reveal. All temporarily hidden vertices and faces are drawn again
Blender 2.6 Manual http://wiki.blender.org/index.php/Doc:2 ... _and_Mouse
it worked! thank you very much again!! i really appreciate it :hug2:

now i just gotta practice and get used to posing in Blender ;)
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