Beginner Question: Mesh Mod changes reflective appearance

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Anx
Posts: 146
Joined: Wed Aug 22, 2012 2:52 am
Location: Gravlex Med

Re: Beginner Question: Mesh Mod changes reflective appearanc

Post by Anx »

thePWA wrote:You really should post updates here as well since a whole lot of people come to this forum.
:?: Who? Me? :lol:
Don't worry. I can occupy myself by knitting or sewing. While waiting, I occupied myself by knitting a scarf.
I donÔÇÖt care to compete with anyone, since I live a non social life (retired) and have hobbies (reading and computer) at home.
WuHT
Posts: 54
Joined: Mon Sep 30, 2013 11:42 pm
Custom Rank: Soul Calibur Fan

Re: Beginner Question: Mesh Mod changes reflective appearanc

Post by WuHT »

Just to follow up:

I downloaded the newer XPS and the model where I played around with the ascii number seems to show up properly.
One model (that I didn't change the values) remains glassy-eyed.

Thought this would give some closure to this.

I greatly appreciate the detailed troubleshooting you guys gave me.

Thanks
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I appreciate all help provided
WuHT
Posts: 54
Joined: Mon Sep 30, 2013 11:42 pm
Custom Rank: Soul Calibur Fan

Re: Beginner Question: Mesh Mod changes reflective appearanc

Post by WuHT »

To reopen this case:

Is there any reason that adding weapons to a body would change its bump maps and metallic maps? I was playing around with XPS and when i disabled those 2, it would look like the error I described earlier when the eyes look glossed over and melta armor is no longer shiny or metallic and reflective.

I don't understand that bumps, maps, lighting..etc and all that unfortunately.
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I appreciate all help provided
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