Anyone help? A weird display here

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Anyone help? A weird display here

Postby qfung » Thu Feb 09, 2017 3:52 pm

hello everyone!

when i tried to load a character, it looks normal as usual like this:
http://imgur.com/axTpHKv

but when i just rotate or move any location, eg the arm, it happen like this:
http://imgur.com/DLZOcdF

can anyone please explain why it look like this? how to fix it then? (im using 11.8 version)
thanks a lot!

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Re: Anyone help? A weird display here

Postby dannydew » Mon Feb 27, 2017 10:59 am

Bump. I have the same issue as well.

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Re: Anyone help? A weird display here

Postby Ems » Mon Feb 27, 2017 11:10 am

you don't really give us much info to work with besides screenshots...

Disable "force shaders 3.0"?

On laptop? Use dedicated GPU instead of integrated?

Dunno.

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Re: Anyone help? A weird display here

Postby dannydew » Mon Feb 27, 2017 11:32 am

Ems wrote:you don't really give us much info to work with besides screenshots...

Disable "force shaders 3.0"?

On laptop? Use dedicated GPU instead of integrated?

Dunno.


Okay, so the problem is when we load any sort of model, the model appears as normal at the start. When you rotate, move, or scale any type of bone, the model goes into a weird haywire state, flickering rapidly and tearing apart violently.

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Re: Anyone help? A weird display here

Postby Dazzy » Mon Feb 27, 2017 11:33 am

This happened to me recently, when updating to the latest Windows 10. Disable "force shaders v3.0" in the lighting parameters and it should fix.
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Re: Anyone help? A weird display here

Postby dannydew » Mon Feb 27, 2017 11:36 am

Dazzy wrote:This happened to me recently, when updating to the latest Windows 10. Disable "force shaders v3.0" in the lighting parameters and it should fix.


Thanks!! It worked!!

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