Blender moves meshes when joining armatures.

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Dazzy
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Blender moves meshes when joining armatures.

Post by Dazzy »

So, Im doing Ayane's hair rig and each of the hair bones are seperated into armatures each (easier to use bone heat to, since it would go dodged if not) and if I join them all then go into Edit Mode (to reparent to head neck upper) the meshes move.... why is this? I need to get a way around this, it took me ages to get the rig done :pi:
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Love2Raid
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Re: Blender moves meshes when joining armatures.

Post by Love2Raid »

1. Select all the hair meshes.
2. Go to parent -> clear parent.
3. Merge the armatures, parent the new bones correctly.
4. Re-parent all the meshes to the new armature.
5. :ugeek:
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Dazzy
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Re: Blender moves meshes when joining armatures.

Post by Dazzy »

Ill try that tommorow, thanks :D
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Re: Blender moves meshes when joining armatures.

Post by Dazzy »

This worked!!! OMFG L2R I LOVE YOU! :D
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All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.
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Love2Raid
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Re: Blender moves meshes when joining armatures.

Post by Love2Raid »

Hehe, np. :xD:
Congrats btw, I see you have reached 1000 posts already. You're such a spammer, Dazzel my friend. :cool:
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Dazzy
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Re: Blender moves meshes when joining armatures.

Post by Dazzy »

Thankz youz, ill always be a spammer :cool: Even on our own forum :cool: xD
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All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.
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