Blender General Questions

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Re: Blender General Questions

Postby Dazzy » Mon Jul 31, 2017 2:45 am

The problem here is that you must have removed doubles on that mesh and it ruined the double faces. To make it work okay with back-face culling, you need to flip the triangles as you said you have tried, so that it's visible on one side properly without back-face culling. Then duplicate that mesh and flip the normals, so that you have one part of the mesh facing outwards and the other facing the opposite way. I don't know if that's easy to understand, but I think that's the simplest way I can explain it.
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Re: Blender General Questions

Postby WuHT » Tue Aug 01, 2017 5:39 am

Dazzy wrote:The problem here is that you must have removed doubles on that mesh and it ruined the double faces. To make it work okay with back-face culling, you need to flip the triangles as you said you have tried, so that it's visible on one side properly without back-face culling. Then duplicate that mesh and flip the normals, so that you have one part of the mesh facing outwards and the other facing the opposite way. I don't know if that's easy to understand, but I think that's the simplest way I can explain it.


Thanks Daz

That was what I was attempted to do (force duplicates and then flip them the right orientation).

However, I instead re-exported the model from Noesis to SMD format and opened it up in blender which resulted in the correct triangles (so no holes in the triangles with back face culling).
I snipped off the scarf from the original model and added the new scarf and combined the armature and its working to my satisfaction.

Sometimes the Noesis importer that goes directly from namco's .nmd format into .generic_item has some bugs.
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Re: Blender General Questions

Postby semory » Thu Apr 05, 2018 2:58 pm

heya guys, anyone know why sometimes textures show up white in blender? all I did here was take a textured model, exported it, reimported it back, and when it reimports back, textures are white lol.
blender 2.79a file and textures here

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Re: Blender General Questions

Postby Anx » Thu Apr 05, 2018 10:44 pm

semory wrote:heya guys, anyone know why sometimes textures show up white in blender? all I did here was take a textured model, exported it, reimported it back, and when it reimports back, textures are white lol.
blender 2.79a file and textures here

I know it :pi:
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The reason for this is that you was take a textured model, and the author simply unwrapped the models and changed the view to Textured. This is perfectly legit in Blender but really bad practice. Since the objects are already unwrapped, to fix it, just open the texture and change Coordinates under Mapping to UV. Note that this only works when the object's UV map has the appropriate texture displayed in the UV/image editor.

My way to solve it:

Open Google and enter text:
Blender why sometimes textures show up white in blender

Found:
texturing - Wierd problem with textures turning white - Blender Stack ...

Read:
https://blender.stackexchange.com/quest ... 0095#70095

Do it :mrgreen:


Related:
The Blender 3D View Editor shows face textures (texture assigned to faces in UV/Image editor) if you using Multitextured shading. White usually means there aren't any textures assigned.
https://blender.stackexchange.com/quest ... iew-editor

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Re: Blender General Questions

Postby semory » Fri Apr 06, 2018 12:37 am

Thanks Anx. I get it now... I saw that post before but what I really was missing was this:

https://blender.stackexchange.com/quest ... python-api

I really hate Python scripting in Blender :LOL:

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