Blender General Questions

General discussion and questions about XNALara go here.

Moderators: ObscureMemories, Runa, Love2Raid

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Dazzy
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Re: Blender General Questions

Post by Dazzy »

I never tried using the face thing with a full mesh, i did usually select 3 verts, but with there being so many verts... i dont think thats a good idea :LOL:
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Runa
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Re: Blender General Questions

Post by Runa »

I would start now and finish in 2016 :lol:

Thank you though.
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Love2Raid
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Re: Blender General Questions

Post by Love2Raid »

Welcome to 'next-gen'. :lol:
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Runa
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Re: Blender General Questions

Post by Runa »

Love2Raid wrote:Welcome to 'next-gen'. :lol:
Yeeee :pi:
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Love2Raid
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Re: Blender General Questions

Post by Love2Raid »

Does he even have a 'normal' hair texture, though? You could rebuild the hair by using the hair you got as a template, then apply the hair texture. :think:
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Re: Blender General Questions

Post by Love2Raid »

Although I doubt he has it, with such detailed hair. It's not needed when every strand is separate. D:
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Runa
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Re: Blender General Questions

Post by Runa »

No, there's any standard diffuse texture with alpha. I think these hairs are using a simple color map as reference and the game renders the strands according to that :\
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Love2Raid
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Re: Blender General Questions

Post by Love2Raid »

Yep, not surprising. :/ It looks fantastic in game but not very convenient for XNALara. :feel:
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Runa
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Re: Blender General Questions

Post by Runa »

Of course, it's not like they create these things for XNALara :okay:

Buuut I'm trying to find a solution anyway lmao.
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Re: Blender General Questions

Post by Megafgk1 »

Is there a basic tutorial on importing obj. Models to Blender and adding an skeleton to the model and then exporting it as mesh.ascii for XNALara? I've been having trouble with this and hoping that I can find a solution.
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