Blender General Questions

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ProtocolX27
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Re: Blender General Questions

Post by ProtocolX27 »

No prob, that was just a shot in the dark as it is, since I don't know pro tips like that :XD: Glad it helped.

Did you join both head halves back into the same objects?

Are there gaps in the mesh or just a line on the UV? I think either doubles need to be removed or the UV vertices need to be snapped together. There tends to be a line when it recognized it previously as separate pieces. I used to known how to do that, and have to fix it again on one I'm working on, so I'll get back to you with my findings.



Skeletal / Mesh Mod Question

I want to switch a head with a body of another model, the issue is that both are scaled differently and one is rotated 90 degress. Do I still need to adjust any remaining armatures from the source > target in Edit Mode or can I scale, move and rotate so it stays in line / sync with the mesh pieces being moved as well?
ProtocolX27
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Re: Blender General Questions

Post by ProtocolX27 »

Question: Basic Rendering.

Aight, somebody must have some insight into something I might be missing here. When I attempt to render something, all I get is a washed out / textureless result. I have a camera, light, and everything setup. What might I be missing?

Thanks,

Image

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Dazzy
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Re: Blender General Questions

Post by Dazzy »

Your using a mesh.ascii? You need to set up the other textures (Norm, spec, light) so they dont interfere with the original diffuse :)
Go to the Material Tab (F5) and do this:
Norm:
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1. Deselect Col
2. Double click Norm

Spec:
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Deselect Col again
1. Double click Spec (I think its double click)
2. Use the var slider to control the specular value.

I dunno about the lightmap, well, I did, but havent done it in a while xD
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Re: Blender General Questions

Post by ProtocolX27 »

Thanks, I will give that a try.

Do you happen to know if those setting are accessible the same way in 2.6? If not I'll save it in 2.49 and use the .blend file.
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Re: Blender General Questions

Post by Dazzy »

Oh I just noticed you are using 2.6. Dunno how to do it in 2.6 D:
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Re: Blender General Questions

Post by ProtocolX27 »

Aight, here's the scoop.

Prior to my last post I hadn't done any of the steps listed by Mrs. Bean's tutorial. This time I did that. Export from XNALara as .obj, import, remove doubles, etc.

After smoothin and playing with specular, I'm still ending up with some odd transparency issues.

Image

I also played around with the settings recently mentioned, but they don't seem to help the current situation. Any thoughts?
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Re: Blender General Questions

Post by Bluej97 »

Oh ! I had that with some models when I rendered them, the face tex has alpha maps, maybe you can delete that alpha channel in photoshop :)
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Re: Blender General Questions

Post by Dazzy »

Or press NegAlpha, in the material section, will work perfectly if i remember correctly. I think the MK models had that too.
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Re: Blender General Questions

Post by ProtocolX27 »

TRDaz wrote:Or press NegAlpha, in the material section, will work perfectly if i remember correctly. I think the MK models had that too.
Anychance you could point me in the direction of the button. I've checked materials, render, textures, map to, and I'm still not seeing it. :(

Hopefully I'm just overlooking it, otherwise I'll try editing the images. Thanks for the tips :D
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Re: Blender General Questions

Post by Dazzy »

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;)
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