Score. That's what I'm trying to accomplish. Thanks
will attempt that approach later.
Emissive Lighting
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- Porter
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Re: Emissive Lighting
Thanks,
Well here's my initial go using Goha's method. I think it's better than what I had, but I'm being a bit uptight and think it could still be better. I'm just not sure how I want to adjust it yet.
So far this is what the back looks like. Haven't updated the shoulders or anything yet at least with this method.
Well here's my initial go using Goha's method. I think it's better than what I had, but I'm being a bit uptight and think it could still be better. I'm just not sure how I want to adjust it yet.
So far this is what the back looks like. Haven't updated the shoulders or anything yet at least with this method.
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Re: Emissive Lighting
I think the only way you'll see clearly whether the parts glow or not is by dimming the lights. I don't think they get brighter via adjustment, it's just that those render groups aren't affected by light as far as I know.
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Re: Emissive Lighting
Right, I had tested that, and they do still show up in zero lighting. At least I know I got the render group / config stuff right. I think it's a matter of playing with the brightness of the texture file and positioning of the mesh until its where I can tolerate itiheartibuki wrote:I think the only way you'll see clearly whether the parts glow or not is by dimming the lights. I don't think they get brighter via adjustment, it's just that those render groups aren't affected by light as far as I know.