3dsmax General Questions / Info

General discussion and questions about XNALara go here.

Moderators: Runa, ObscureMemories, Love2Raid

User avatar
Posts: 217
Joined: Thu Oct 25, 2012 2:08 pm
Custom Rank: Frequent Lurker

Re: 3dsmax General Questions / Info

Postby Ventrue » Mon May 06, 2013 4:09 am

Liaranated wrote:Hi,

Could someone post up a tutorial or a link to a tutorial on how to remove doubles in 3dsmax on a port from Gmod.
Help would be appreciated.




Watch from 14:00 or so. ;)
I'm just here for the boobs.

User avatar
Posts: 126
Joined: Wed Aug 28, 2013 7:07 am
Location: South Africa

Re: 3dsmax General Questions / Info

Postby daventry » Mon Sep 09, 2013 4:05 am

I finally got 3ds Max 2014 and i made a Screen in XNALara witch i Saved as an Image, now How do i open it into Max since i assume its like Photoshop where you Open it and Load the Image to make it Nice

Site Admin
User avatar
Posts: 10327
Joined: Sat Aug 18, 2012 3:15 am
Location: With Grant Gustin :ggl:
Custom Rank: WestAllen best ship.

Re: 3dsmax General Questions / Info

Postby Dazzy » Mon Sep 09, 2013 7:12 am

It is nothing like photoshop. You should use one of the 3DS Max tutorials on TRF, since you are supposed to export the scene as obj and render in 3ds max.
Image
All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.

User avatar
Posts: 126
Joined: Wed Aug 28, 2013 7:07 am
Location: South Africa

Re: 3dsmax General Questions / Info

Postby daventry » Mon Sep 09, 2013 7:31 am

Meh, i found Gimp, so i will just use 3ds Max to get Max type Models and Export them to obj so they can be Loaded into Blender.

User avatar
Posts: 381
Joined: Wed Oct 17, 2012 9:27 am

Re: 3dsmax General Questions / Info

Postby Irishhips » Mon Sep 09, 2013 8:47 am

You can do great things wit it...learn to use it. make renders or animations with it. It be sad if you don't use it fully

Porter
User avatar
Posts: 2413
Joined: Sun Aug 19, 2012 2:27 pm
Location: Earth circa 1999
Custom Rank: JOSHAUAGES v2.0

Re: 3dsmax General Questions / Info

Postby thePWA » Fri Oct 04, 2013 7:04 am

Does Max have a function like blender where you can separate meshes by "P" then "Selected"?
Stop! Waitaminute! Fill mah cup with some liquor in it!

User avatar
Posts: 217
Joined: Thu Oct 25, 2012 2:08 pm
Custom Rank: Frequent Lurker

Re: 3dsmax General Questions / Info

Postby Ventrue » Wed Oct 09, 2013 8:51 am

Select the stuff you want to separate in edit poly mode, then right click and look for detach. ;)
I'm just here for the boobs.

User avatar
Posts: 141
Joined: Sun Dec 16, 2012 4:52 am

Re: 3dsmax General Questions / Info

Postby Oyikell » Tue Oct 29, 2013 4:37 am

Hello friends. Umm... does anyone know how can I apply the lightmaps and specular maps correctly?. I've read that in the case of the specular I only have to create a bitmap material and load the image in the section of reflect, but so far it looks like a wax doll :D . I don't think that should happen.

I really need some help, please....

Thank you.

Porter
User avatar
Posts: 3464
Joined: Sun Aug 19, 2012 7:55 am
Custom Rank: Porter

Re: 3dsmax General Questions / Info

Postby Bluej97 » Tue Oct 29, 2013 4:48 am

Oyikell wrote:Hello friends. Umm... does anyone know how can I apply the lightmaps and specular maps correctly?. I've read that in the case of the specular I only have to create a bitmap material and load the image in the section of reflect, but so far it looks like a wax doll :D . I don't think that should happen.

I really need some help, please....

Thank you.


I don't think you need to/you can place lightmaps in 3dsmax :P BUT you can generate your own ones within 3dsmax :D

http://www.3dtotal.com/tutorial/3d_stud ... ing_01.php
http://cgterminal.com/2011/08/05/3ds-ma ... -tutorial/

try these :D

works always for me :D
"FRESSHU BAKED DESU CHAN STIXXXLUV EXXXCLUSIVE PREORDER NOW!"

-RoXXXeh-

User avatar
Posts: 141
Joined: Sun Dec 16, 2012 4:52 am

Re: 3dsmax General Questions / Info

Postby Oyikell » Wed Oct 30, 2013 4:57 am

Bluej97 wrote:
I don't think you need to/you can place lightmaps in 3dsmax :P BUT you can generate your own ones within 3dsmax :D

http://www.3dtotal.com/tutorial/3d_stud ... ing_01.php
http://cgterminal.com/2011/08/05/3ds-ma ... -tutorial/

try these :D

works always for me :D


Ummm... I'll check it out. Thank you BlueJ97.

Another question, does anyone know where can I find a good tut that explains how to use IES lights in MAX???. I want to achieve softer shadows and Vray Lights are giving me a headache in that topic.

PreviousNext

Return to General

Who is online

Users browsing this forum: No registered users and 1 guest