XPS Additional items question

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thePWA
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XPS Additional items question

Post by thePWA »

So yeah I'm stepping out of my comfort zone and trying out XPS (old 10.8.7b mind you, cuz I don't trust the latest versions).
Is there a way I can attach a particular bone of an item (lets call it the base bone) to a particular bone of a character (arm right wrist)?
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Re: XPS Additional items question

Post by iheartibuki »

Hmmm curious as why you would want to do this in XPS instead of either Max or Blender? I tried doing a mesh mod with XPS before and all it did was disabled the jaw bones from working. :lol: What is it you're trying to achieve?
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Re: XPS Additional items question

Post by thePWA »

Actually figured a workaround later today Marv. As a certified gun nut I want all my action figures... ahem... model ports armed to the teeth and ready to deal holy armageddon with whoever comes their way. You can only put so much on a model with thor gauntlets and hand gun options (and the severely lacking render groups they have... I want shiny ass specular maps on my SCAR, M92 and big ass broadsword they call a combat knife dammit).

So yeah my hunch workaround was do the attachments in blender, export, open in xps and set those weapons to optional items then export via xps. Unfortunately I can't import the mesh ascii again to blender once I xps'ed it so that's the only downside to this whole sunday afternoon exercise in modding LOL. Call this case closed. :D
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Re: XPS Additional items question

Post by RoxasKennedy »

Or you can just use handgunhandleft and right thingies that almost nobody uses nowadays anymore :LOL:
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Re: XPS Additional items question

Post by thePWA »

RoxasKennedy wrote:Or you can just use handgunhandleft and right thingies that almost nobody uses nowadays anymore :LOL:
True... but like I said... I want shiny ass specular maps on my guns.


Not that anyone else will get to use them... these are private personal mods LOL
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Re: XPS Additional items question

Post by RoxasKennedy »

Well K then lol

But it's easier to do this kind of mods in the latest releases of XPS since I don't have to attach anything, I can just make an item a additional item.

I actually managed to successfully add weapons and accs thru the earlier versions of XPS, sooo I might try and do that for you! :D
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Re: XPS Additional items question

Post by iheartibuki »

Ya I can't think of a way to make objects shiny especially those handgun whatever they are don't have spec values for render groups though I do know how to trick them to include lightmaps if needed. :) I suppose this is one of my biggest gripes with the original XNALara. Dunno if that was just a technical limitation at the time, but I dunno why Dusan went with this approach for optional items. I really like the optional items in XPS because you get to use whatever render group you want. :)
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Re: XPS Additional items question

Post by thePWA »

Ok just out of curiousity, the version of xps I'm using has this annoying tendency to save render groups as 22 instead of good old 24 how do I avoid this when exporting to the xps format?
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Re: XPS Additional items question

Post by iheartibuki »

What version are you using? I've saved stuff in XPS format before and it's never changed the render groups for me. Make sure you don't save them as xps.xps. I always save mine as generic_item.mesh.ascii.
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Re: XPS Additional items question

Post by thePWA »

old 10.8.7b (because there's no killswitch there)
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