Pelvis Bone

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Lim1tD
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Pelvis Bone

Post by Lim1tD »

How do I add the pelvis bone?
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thePWA
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Re: Pelvis Bone

Post by thePWA »

Quick and painless. Duplicate root hips. Rename to pelvis. Attach legs. Profit.
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iheartibuki
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Re: Pelvis Bone

Post by iheartibuki »

It depends though. Correct me if I'm wrong, but I think if you just do what thePWA suggested without rigging the area above her legs depending on where the root hips is it will just move the legs and leave the rest of what's above it behind.
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thePWA
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Re: Pelvis Bone

Post by thePWA »

iheartibuki wrote:It depends though. Correct me if I'm wrong, but I think if you just do what thePWA suggested without rigging the area above her legs depending on where the root hips is it will just move the legs and leave the rest of what's above it behind.
Golly gee Marvman you're absolutely right...

Quick and painless redux... Duplicate root hips. Rename to pelvis. Attach thigh bones to pelvis. Attach pelvis to root hips. Attach spine lower to root hips. Dance a bit. Profit.
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Love2Raid
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Re: Pelvis Bone

Post by Love2Raid »

A lot of models don't have 'root' bones. So the pelvis bone acts like the 'root hips' but it isn't. So you don't need to add a pelvis bone, you need to add a root hips and root ground and then parent the whole thing correctly. It's easy to check, if the bone you think is the root hips has weight around the pelvis area, then it isn't the root hips but the pelvis bone. Root hips/root ground have no weight (vertex groups).
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thePWA
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Re: Pelvis Bone

Post by thePWA »

Hope you guys are getting the theories behind these. Basically like Sandy said, root ground and hips are important for xnalara. So unless you want your model appearing on the ground from the waist up you need to check if any of its bones can double for root ground and hips and rename them accordingly.
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