Help with ugly bumpmaps in Xnalara

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iK1L73r
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Help with ugly bumpmaps in Xnalara

Post by iK1L73r »

I was working on a chararacter from one piece pirate warrior 2, but there is a weird thing with the normal maps
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the models originally looked ok, but they were huge so i exported them in mesh.ascii, and renamed the bones and when i loaded them xna they were like that.
the normal map itself looks ok too so i dont know what to do
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Please help me!
im not anymore a highschooler, now imma universitary!!
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RoxasKennedy
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Re: Help with ugly bumpmaps in Xnalara

Post by RoxasKennedy »

Export again from Blender?

I know XPS often does this to me because I exported as .mesh.ascii through XPS and loading the xported .mesh.ascii does that weird normals thing.
Hey guys, Marlboro-Chan here
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iK1L73r
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Re: Help with ugly bumpmaps in Xnalara

Post by iK1L73r »

RoxasKennedy wrote:Export again from Blender?

I know XPS often does this to me because I exported as .mesh.ascii through XPS and loading the xported .mesh.ascii does that weird normals thing.
oh i didnt thought about that :oops:, i looks good now, Thax You so much! :mrgreen:
im not anymore a highschooler, now imma universitary!!
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Re: Help with ugly bumpmaps in Xnalara

Post by RoxasKennedy »

No problem :D
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Runa
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Re: Help with ugly bumpmaps in Xnalara

Post by Runa »

True that, I had reported this thing on DA because when I exported a new mesh.ascii from file, then the normals were all screwed up. Exporting the model again always solve the problem :)
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
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