I was working on a chararacter from one piece pirate warrior 2, but there is a weird thing with the normal maps
the models originally looked ok, but they were huge so i exported them in mesh.ascii, and renamed the bones and when i loaded them xna they were like that.
the normal map itself looks ok too so i dont know what to do
Please help me!
Help with ugly bumpmaps in Xnalara
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- Porter
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Re: Help with ugly bumpmaps in Xnalara
Export again from Blender?
I know XPS often does this to me because I exported as .mesh.ascii through XPS and loading the xported .mesh.ascii does that weird normals thing.
I know XPS often does this to me because I exported as .mesh.ascii through XPS and loading the xported .mesh.ascii does that weird normals thing.
- iK1L73r
- Porter
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Re: Help with ugly bumpmaps in Xnalara
oh i didnt thought about that , i looks good now, Thax You so much!RoxasKennedy wrote:Export again from Blender?
I know XPS often does this to me because I exported as .mesh.ascii through XPS and loading the xported .mesh.ascii does that weird normals thing.
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- Porter
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Re: Help with ugly bumpmaps in Xnalara
True that, I had reported this thing on DA because when I exported a new mesh.ascii from file, then the normals were all screwed up. Exporting the model again always solve the problem