Xnalara modding, invisible mesh

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Saskeni
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Xnalara modding, invisible mesh

Post by Saskeni »

Okay so, i ripped a model with bones the problem is that the hair and the face are two different parts and the body is another mesh

the thing is that i tried to add the hair to the head using the "add to" thing so it works i save it and then when i load it the hair disapeared but the bones are still here.. same thing when i try to add the head to the body, the head is gone when i load it and the head bones are still here

This is the model :
Image
this is how it should look but that's what i get when i add the hair to the head:


how it should be
Image
what i get
Image

Any idea ? Is there another way to do a mesh mod other than using xnalara ?

Thanks
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Saskeni
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Re: Xnalara modding, invisible mesh

Post by Saskeni »

well it's okay i found a way to do it in 3dsmax
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raidergale
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Re: Xnalara modding, invisible mesh

Post by raidergale »

That's great :) I think that bug happens when you load a .mesh.ascii instead of a mesh file, that happened to me quite a lot of times... it usually get fixed by exporting a mesh file and opening that one :P
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Re: Xnalara modding, invisible mesh

Post by Saskeni »

Hum yeah i thought it was the problem too but it didn't changed anything ahah, well it's okay i found a way to do it :)
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