.XPS files...
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- IAmCaptainRedfield
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.XPS files...
May seem like a stupid question, but how do I obtain the .XPS file after I convert a file from its native format(in this case, Source .MDL)???
Re: .XPS files...
Save within Xps. The default extension will be ".xps".
- IAmCaptainRedfield
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Re: .XPS files...
I see. What about the .MTL file? I tried exporting in Noesis, but got no .MTL file...
- thePWA
- Porter
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Re: .XPS files...
I think .obj format has the mtl file, .xps doesn't have one as far as I know. If you're converting .mdl with noesis add the -objmtl tag to create the .mtl file.
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- IAmCaptainRedfield
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Re: .XPS files...
Got that. Now XPS is telling me that there's no diffuse texture defined for the .OBJ... Which is kinda strange... I converted the textures to the required formats(.TGA)and all the file names are correct, but still can't get it to load...thePWA wrote:I think .obj format has the mtl file, .xps doesn't have one as far as I know. If you're converting .mdl with noesis add the -objmtl tag to create the .mtl file.
- thePWA
- Porter
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Re: .XPS files...
.mdl is actually a bit tricky since it can call textures from other directories via .vmt to speed up loading time. Doesn't work for xnalara/xps since you need the actual texture to be accessed in the same directory. Make sure all the texture files are in the same directory as the .obj.IAmCaptainRedfield wrote:Got that. Now XPS is telling me that there's no diffuse texture defined for the .OBJ... Which is kinda strange... I converted the textures to the required formats(.TGA)and all the file names are correct, but still can't get it to load...thePWA wrote:I think .obj format has the mtl file, .xps doesn't have one as far as I know. If you're converting .mdl with noesis add the -objmtl tag to create the .mtl file.
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- IAmCaptainRedfield
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Re: .XPS files...
I assume this applies for the .VTX, .PHY, and .VVD files(which I'll likely need another program to convert them as Noesis doesn't seem to recognize those file types)as well?thePWA wrote:.mdl is actually a bit tricky since it can call textures from other directories via .vmt to speed up loading time. Doesn't work for xnalara/xps since you need the actual texture to be accessed in the same directory. Make sure all the texture files are in the same directory as the .obj.IAmCaptainRedfield wrote:Got that. Now XPS is telling me that there's no diffuse texture defined for the .OBJ... Which is kinda strange... I converted the textures to the required formats(.TGA)and all the file names are correct, but still can't get it to load...thePWA wrote:I think .obj format has the mtl file, .xps doesn't have one as far as I know. If you're converting .mdl with noesis add the -objmtl tag to create the .mtl file.
- thePWA
- Porter
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Re: .XPS files...
You don't need those if you're using noesis to convert .mdl to .obj you just nee to make sure that all the textures are in the same directory. Now if you want to decompile the .mdl without noesis well thats another story.
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- IAmCaptainRedfield
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Re: .XPS files...
Well then that's just the thing... They ARE all in the same directory(all in the same folder).thePWA wrote:You don't need those if you're using noesis to convert .mdl to .obj you just nee to make sure that all the textures are in the same directory. Now if you want to decompile the .mdl without noesis well thats another story.
- thePWA
- Porter
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Re: .XPS files...
Upload the folder somewhere let me or one of the guys here look at it.IAmCaptainRedfield wrote:Well then that's just the thing... They ARE all in the same directory(all in the same folder).thePWA wrote:You don't need those if you're using noesis to convert .mdl to .obj you just nee to make sure that all the textures are in the same directory. Now if you want to decompile the .mdl without noesis well thats another story.
Stop! Waitaminute! Fill mah cup with some liquor in it!