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.XPS files...
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- IAmCaptainRedfield
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Re: .XPS files...
Here it is- http://www.mediafire.com/download/8aara ... Pickup.zip Now let's see where I screwed up... ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Image](http://25.media.tumblr.com/61147cbdf1b35505b889275df4fb1d63/tumblr_mj7cl5l3YK1qc349co3_500.gif)
- thePWA
- Porter
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Re: .XPS files...
You might want to reexport the mdl with Flip UVs enabled. Basically your mtl doesn't call the texture. Add this line map_Kd pickup03.tga after Ns 32.000000IAmCaptainRedfield wrote:Here it is- http://www.mediafire.com/download/8aara ... Pickup.zip Now let's see where I screwed up...
Stop! Waitaminute! Fill mah cup with some liquor in it!
- IAmCaptainRedfield
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Re: .XPS files...
http://chris-redfield-2013.deviantart.c ... -464442170
Got it. Thanks for the all the help!![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Now if I wanted to import a model with multiple textures, I take it the process is likely the same(just provide the names for all textures used). Do they always start with "map_Kd" or was that only for this specific model?
Got it. Thanks for the all the help!
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Now if I wanted to import a model with multiple textures, I take it the process is likely the same(just provide the names for all textures used). Do they always start with "map_Kd" or was that only for this specific model?
![Image](http://25.media.tumblr.com/61147cbdf1b35505b889275df4fb1d63/tumblr_mj7cl5l3YK1qc349co3_500.gif)
- thePWA
- Porter
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Re: .XPS files...
Yes always use map_kd because this is the tag that tells the .mtl this is this specific materials' texture image.IAmCaptainRedfield wrote:http://chris-redfield-2013.deviantart.c ... -464442170
Got it. Thanks for the all the help!
Now if I wanted to import a model with multiple textures, I take it the process is likely the same(just provide the names for all textures used). Do they always start with "map_Kd" or was that only for this specific model?
Stop! Waitaminute! Fill mah cup with some liquor in it!
- IAmCaptainRedfield
- Posts: 30
- Joined: Sun Oct 20, 2013 11:37 pm
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Re: .XPS files...
And what if the texture(s) come up transparent, like so? http://sta.sh/0mvrq3cjjow
![Image](http://25.media.tumblr.com/61147cbdf1b35505b889275df4fb1d63/tumblr_mj7cl5l3YK1qc349co3_500.gif)
- riccochet
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Re: .XPS files...
That's probably just an issue with the opacity value.
Are you using Max or Blender to create your models?
Are you using Max or Blender to create your models?
- IAmCaptainRedfield
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Re: .XPS files...
Noesis Model Viewer. And I actually found that converting them to .BMP format fixes that.
![Image](http://25.media.tumblr.com/61147cbdf1b35505b889275df4fb1d63/tumblr_mj7cl5l3YK1qc349co3_500.gif)