BLENDER MESH ASCII EXPORTER UPDATE

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TheFil
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BLENDER MESH ASCII EXPORTER UPDATE

Post by TheFil »

maybe i've fixed that famous "x non in list" error

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try it and let me know
http://www.mediafire.com/?kr5yeruna4xr11m
Last edited by TheFil on Tue Aug 21, 2012 1:37 am, edited 1 time in total.
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Post by Dazzy »

Thats obj you imported isnt it? Its supposed to be mesh.ascii xD
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TheFil
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Post by TheFil »

TRDaz wrote:Thats obj you imported isnt it? Its supposed to be mesh.ascii xD
imported obj, rigged and exported as mesh ascii
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Post by Dazzy »

Oh, so it works perfectly? How did you make it not have the x not in list error?
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Post by TheFil »

TRDaz wrote:Oh, so it works perfectly? How did you make it not have the x not in list error?
well i've edited a string changing a value.. maybe in some case the error will come back.. i've tested it on a my model that had that error and seems it works...
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Post by Dazzy »

I dont have anything to test it on yet, so I cant test it for you D:
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Post by TheFil »

TRDaz wrote:I dont have anything to test it on yet, so I cant test it for you D:
LoL!! i wish you will never have to test it!!! :lol:
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Post by Dazzy »

Ill only test it if I get the x not in list error xD I havent had it for a while :p
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Re: BLENDER MESH ASCII EXPORTER UPDATE

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