Hi there, im not good with english but ill give my best :p
Which 3d software is the easiest, less complicated and/or gives the best results?? (debatable i know)
I went to deviant and saw a comparisson made by Lovestruck2, he points to 3dsmax as his favorite, next to Blender Cycles and finally keyshot, i really love how 3dsMax and mental ray i think? creates a soft, smooth skin texture but it sucks with the hair, then Cycles did awesome job with the hair and shadows, finally keyshot uhhmm, something nice, more close to cycles than 3dsmax. Also i┬┤ve seen too many deviants using 3ds with Doa girls mostly and almost all go to 3dsmax with mental/v-ray thingy.
![Image](http://fc02.deviantart.net/fs70/f/2014/116/0/a/3dsmax_vs_keyshot_vs_blender_cycles__comparison__by_lovestruck2-d6qyc4u.jpg)
I tried Blender internal, it's easy and thats it, theres few things i can think about.
Blender Cycles (blender 2.6x)
i have like 14 hours of experience with Cycles and still gets complicated at some point, the main problem is the nodes feature and assign the textures, shaders and all the conection to specific meshes/material w/e.
I think i already understood the essence of Cycles, the way it works but takes 2 much time specially when you have a model with 50 texture images and meshes for the front hair, back hair, side hair, shirt, skirt, shoes, socks, hands, upper & lower body, nails, eyes... setting and customize each thing takes ages.
Rearrange all that stuff its possible but takes twice or more time, joining meshes, assing textures, materials and else in blender, like a meshmodding and OMFG.
Plus the "real time" rendering set to 25+ samples is slooow, i dont have a CPU/GPU strong enough to increase the samples and check every detail, the camera focus/position, angles etc, thats a Must with cycles. Less samples wont give a clear or decent shot to check details and that happened with a model yesterday, i failed with bumps and specular posing a Rexil model (500 samples) and when the render finished the girl had a weird texture in the face, i didnt notice that coz the real time rendering with cycles was set to 15 or something, Texture view/mode doesnt show those details.
Finally im AMD/ATI, and Cycles seems to work better, optimized for Nvidia & cuda thingy. :/
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
Keyshot
Nothing, i know nothing, i guess i should try it
3DS Max
As keyshot, never tried with 3dsMax but tons of awesome pics in deviants encourage anyone to go for 3dsmax.
So... should i try keyshot & 3dsmax? are those easier or more complicated? which takes less time to setup and beggin with the rendering process?
The thing i hate with 3ds is the installation, too much !"$%&@ installs, folders everywhere, hidden folders, registry entries, things here and there and was a pain in the !"#%@ unnistalling, i did it coz hard drive space issues.
Whats with Sketchup & Daz? anyway thx 4 ur time and answers gonna post some crappy samples later.