Batman: Arkham Knight

Post any game models you have extracted but not ported here!

Moderators: Dazzy, iheartibuki

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RobbieStark
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Re: Batman: Arkham Knight

Post by RobbieStark »

iheartibuki wrote:Welcome, RobbieStark! The files that are released for XNALara are in .mesh format. If you have XPS installed, you can load the models and use Modify > Export scene as .obj option. HTH!
Thank you so much! I will check it out. :)
tusleader
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Re: Batman: Arkham Knight

Post by tusleader »

Hi,

Hey Guys new here, trying to download but need password to download can someone give password. thanks
PoophairJones
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Re: Batman: Arkham Knight

Post by PoophairJones »

Shared Eye textures for anyone who needs them (Eye_High.tga is a combined one i did, you have to put the Iris on the eyewhites (alpha channel of eyewhites helps really good) and eventually recolor them if there's no Irirs coming with your character):
http://www61.zippyshare.com/v/pyy1iWOK/file.html
Sam_sinclair
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Re: Batman: Arkham Knight

Post by Sam_sinclair »

Hi (new here).

There is no possibility of extracting various props of the game?
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trexjones
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Re: Batman: Arkham Knight

Post by trexjones »

I'll be doing props once I have the characters up. Nearly done.

UPDATES!! HEAPS OF UPDATESSSSSsssss!
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iheartibuki
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Re: Batman: Arkham Knight

Post by iheartibuki »

LOL so did they put AK back on Steam yet? :LOL:
"TheyÔÇÖre not only moron but also Galapagosian Lolita Complexed Chicken."

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Dazzy
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Re: Batman: Arkham Knight

Post by Dazzy »

Nah they didnt, still fixing it lol.
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GameProps
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Re: Batman: Arkham Knight

Post by GameProps »

It's a lot like the PC release of MK:X, the fans can hope for a fix but it will never really come.
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iheartibuki
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Re: Batman: Arkham Knight

Post by iheartibuki »

^ Please don't remind me about MKX... :runcry:
"TheyÔÇÖre not only moron but also Galapagosian Lolita Complexed Chicken."

PoophairJones
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Re: Batman: Arkham Knight

Post by PoophairJones »

For anyone too lazy to rename bones, here's a BoneDict for XPS. Just place it in the XPS main folder and once you load up your B:AK character .mesh.ascii it will rename the basic bones automatically to names compatible with most poses. You will still need to rename anything additional like skirts, hair, capes and other accessoires.
http://www58.zippyshare.com/v/VCWW9cig/file.html
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