So after converting a rigged model from Mixamo Fuse into a FBX file I haven't been able to run it in XPS
I used Noesis with the XPS export and finished exporting but when I open it it has two parts of the character
I am not sure on how to fix this, can anyone help?
All of the code has already been edited to load the new textures Diffuse - Normal - Specular
Confused?!
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Confused?!
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- semory
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Re: Confused?!
got the mesh ascii?
Re: Confused?!
Yes I have the file here:
It is my first time posting so I have no clue on what I must do ><
I was thinking maybe it has something to do with the vertices I am not sure. It is my first time posting so I have no clue on what I must do ><
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- semory
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Re: Confused?!
upload it so we can check it out.
Re: Confused?!
Lightmap appears to be a solution unless if there is an error with the code.
Not sure how to make it though due to being a noob.
If there is a solution this might prove handy to Mixamo Fuse users.
Not sure how to make it though due to being a noob.
If there is a solution this might prove handy to Mixamo Fuse users.
- iheartibuki
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Re: Confused?!
Looks like you got 2 meshes in there with 2 different root ground bones, with the diffuse applied to the one on top and some other stuff applied to the other.
Re: Confused?!
Any chance that anyone knows how to fix this issue?
I would gladly appreciate it as Noesis is doing this to Fuse models.
I would gladly appreciate it as Noesis is doing this to Fuse models.