Steven's Gas Machine

Release and comment on game extractors and other tools here.

Moderators: Dazzy, semory

User avatar
Minitiv
Posts: 1
Joined: Tue May 16, 2017 1:55 am
Location: Russia
Contact:

Re: Steven's Gas Machine

Post by Minitiv »

@semory Hey dude,
As i can see your script smcimport not working with blender 2.78? Or may I do something wrong.
Would you kind to help me and answer on my question, please :hug2:
User avatar
ngovandang
Posts: 27
Joined: Thu Jan 30, 2014 10:24 pm
Custom Rank: Unknown
Location: Vietnam
Contact:

Re: Steven's Gas Machine

Post by ngovandang »

Minitiv wrote:@semory Hey dude,
As i can see your script smcimport not working with blender 2.78? Or may I do something wrong.
Would you kind to help me and answer on my question, please :hug2:
Its script for Blender 2.49
A finder in the dark
User avatar
ngovandang
Posts: 27
Joined: Thu Jan 30, 2014 10:24 pm
Custom Rank: Unknown
Location: Vietnam
Contact:

Re: Steven's Gas Machine

Post by ngovandang »

rballad wrote: 1. Control+a to make sure nothing is selected. Press select in buttom header> select all by type> mesh.After doing that, you then want to Shift select the skeleton. You will know if you did this correctly if once you press CNTL + P in the 3D window. it will ask you if you want to parent it to the armature. When you do, you then will get a few windows asking how to pare it. Chose "Do not create group" (top option i think) for each window. I just spam click till its gone.
Then you click on the skeleton, armature menu will appear. You click verter group button that is located on the buttom of the menu
O^O okay, I will try then
About g1t... How do I convert them to dds? O.o
A finder in the dark
User avatar
rballad
Posts: 323
Joined: Sat Dec 08, 2012 5:35 am
Custom Rank: Om Donal

Re: Steven's Gas Machine

Post by rballad »

@ngovandang did you click yes when the tool ask "do you want to extract g1t ?"

Although semory did say that some textures from the game were still could not be extracted. If this is the case, try running berserk pc tool g1t extractor
User avatar
rballad
Posts: 323
Joined: Sat Dec 08, 2012 5:35 am
Custom Rank: Om Donal

Re: Steven's Gas Machine

Post by rballad »

ProtocolX27 wrote:Here's another academic one for when you have time. I finally tracked down some WO3U data, and wanted to test stuff out. I'm wondering if there's something wrong with my data, or possibly if Gas Engine is expecting a different region/version from what I have.

At present, it won't extract anything. Any thoughts?
You first have to merge the .bins/idx using wo3tool
User avatar
ngovandang
Posts: 27
Joined: Thu Jan 30, 2014 10:24 pm
Custom Rank: Unknown
Location: Vietnam
Contact:

Re: Steven's Gas Machine

Post by ngovandang »

rballad wrote:@ngovandang did you click yes when the tool ask "do you want to extract g1t ?"

Although semory did say that some textures from the game were still could not be extracted. If this is the case, try running berserk pc tool g1t extractor
Yeah, I get a bunch of G1T files here, I just ask how do I convert them to DDS?

Oh wait... If I put these g1t files into folder of smc and load smc by script, the script will auto convert G1T to DDS?
A finder in the dark
ringetsu
Posts: 11
Joined: Sun Jan 27, 2013 8:04 am

Re: Steven's Gas Machine

Post by ringetsu »

I wonder when the tool will support Tekken 7 steam and Samurai Musou Sanada
User avatar
riccochet
Porter
Posts: 547
Joined: Tue Sep 10, 2013 12:19 pm
Custom Rank: Low Poly Porter
Location: South Africa
Contact:

Re: Steven's Gas Machine

Post by riccochet »

You realize Tekken 7 literally just got released right? and besides it uses unreal engine 4, so umodel will probably support it.
and it takes time to figure out a game format, so unless semory has files for a game he may not be able to add support for it.
Image
m3d
Posts: 2
Joined: Sun Jun 18, 2017 10:58 am

Re: Steven's Gas Machine

Post by m3d »

thanks Semory for this tool <3
i'm extracting RE7 with Ekey's BMS script, everything looks fine except the OBJ material and textures.
the mesh is sold has no any material applied to it! (using 3ds max and blender)
maybe the problem with linking OBJ with .mtl file name?!

even the textures after extracting to dds its hard to search for it and some of looks damaged or too small!
i might extract the textures with Ninja ripper and then apply it to the OBJ files?! this will be like a pain in the a$$
You do not have the required permissions to view the files attached to this post.
User avatar
semory
Site Admin
Posts: 7755
Joined: Sat Aug 04, 2012 7:38 pm
Custom Rank: Kitty pu tu tu lay!
Location: Torrance, CA

Re: Steven's Gas Machine

Post by semory »

odd, what textures are messed up? i don't think materials were supported.
Post Reply