Anx wrote:I have received the model; and I tested it in Noesis, Blender and XPS.
In my opinion, it is a waste of time trying to port this model to XPS.
For the following reasons:
- incomplete - no original file format
The upload contains neither the original .gr2 model nor the .FBX model (only GenericItem.mesh.ascii, GenericItem.mesh and xps.xps)
- inappropriate - Low-Poly
The model is extremely Low-Poly (4k), the head has just 180 vertices.
- imperfect - not poseable (no skeleton; no bone weights)
The model does not contain a skeleton (only one root bone for each part (hair, head and body), plus a "fbx root" as parent for the 3 parts.
- unsuitable - No uv mapping
The model does not contain a UV unwrap. All texture coordinates are at 0,0 (ie using a Point Filtering the upper left pixel of the texture, at bilinear filtering the interpolation of the four corners of the texture). Therefore the model appears black or semitransparent (depending on the assigned texture).
- inadequate - just diffuse texture
The material sets are not as you claim Diffuse, Ambient occlusion, Normal and specular, each of the 3 parts has only a diffuse texture.
So, there's absolutely NO way of getting this done? Even if I make a new upload with the .gr2 and .fbx models? (located here, this time with the original models:
Google Drive) If this doesn't help, either, then it's game over for this one...
The low-poly comes from the fact that the game itself is rather old (release in Korea was 15 years ago, in Germany 13 years), so that the graphics are rather simple. This helps running it on older machines, though...
Like I said before: Somehow I can't seem to import the skeleton into Max (neither with the maxscript nor the smd/gr2 files) 'cause I either lack the importer or the importer doesn't work properly.
The UV unrap is something I never got told about, so that I had no clue about getting this done.
And the texture is something I really didn't know, that it is only a diffuse one.
So, as you can see, most of the things that are kinda botched on this model go onto my end. Maybe I should've made it an official model request from the very beginning...