I was thinking the same thing since I noticed the laptop first. I always keep an eye open for detailed yet generic objects that don't have specific logos etc.
All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.
This is an update of the previous version of the same character. What's new?
ÔÇó Model reported with the PC files, better meshes and textures
ÔÇó Front hair re-rigged for better posing (original rig was awful)
ÔÇó Jaw fixed a bit
ÔÇó Lightmaps are now less dark, I also made them a bit pink for the skin to make her look more 'alive'.
ÔÇó Spray can and timer are now attached to the model as they should be. If you want to use them as separated items, you can hide them in XPS via Options - make item optional and load them from the pack I once released.
ÔÇó Injured model converted as well, so now all the versions are available. Activate Back-face culling if you want to pose the sling.
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
I wasn't sure I could actually finish it, but... here it is
ÔÇó Secondary UV layers for walls and floor shadows + lightmaps pretty much everywhere
ÔÇó Emissive maps for lights and monitors
ÔÇó Reflection on the glass table
Everything was placed manually using screenshots and ingame missions for reference. PAIN.
The scene is a bit heavy. For any kind of problem or bug please let me know and I'll try to fix it.
Compatible with the latest version of XPS! If you have an older version that doesn't support 2 UV layers, you won't be able to view it correctly, or load it at all!
ÔÇó Main weapons are included (they can be found under Optional Items) and they have their root bone for better posing, scaling, whatever. I think they might also be moved out of place, in case you want to put his swords in the hand (though the bones are connected to the upper spine, so be careful)
List of weapons: Rebellion, Arbiter, Osiris, Aquila, Eryx, Ebony/Ivory
ÔÇó Minibumps have been added to his skin, so now he has pores just like the ingame model seems to have. They are visible if you get close to him.
ÔÇó Caruncles texture edited to make it look more realistic and just like the game. It was all too black and awful.
ÔÇó Reflection for his eyes added. If you don't like that you can simply remove it from Optional Items. It's a duplicated mesh and thus separated. I still prefer the standard one with that single light created by the bump map with render group 2, but since the game uses reflections I thought someone might like it.
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."