One Piece Series
Re: One Piece Series
I did not understand very well, can make a tutorial if you do not mind? Tks!Dazzy wrote:I explained it to someone else on dA, this is what i wrote:
"Okay, well here are the basics:
- The base meshes have a render group of 21_ with one texture, this makes the model not be affected by light and looks alot better for cell shaded models.
- I separated the base meshes into pieces that have a similar colour aka all skin one mesh, bra one mesh, pants one mesh etc.
- I created textures for each of these separated meshes that would be used as the cell shading (for example skin_sh on this model) these all had colours representing the original texture and it's needed colours for cell shading, for these colours i used in-game screen shots to use a colour picker, and pick out 3 colours used on these parts of the model, you can either do the same, or create darker colours from the base colour and create a texture like i did, or use my texture as a base for yours.
- I then duplicated the base meshes, made these duplicated meshes have a 27_ render group and used 3 textures, a diffuse for cell shading (which was a dark grey colour with a dark grey alpha, you can use it if you need to), a norm map for the part of the model (i used flat norm map because that is all i had), and the shader texture i had just created.
- And there you have it, do this for all meshes you duplicated and check the model in XNA and it should work out
Hope thats easily understandable, if you have any questions just ask."
You can use that if you want to do the same effect in XPS.
- MisterHentai
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Re: One Piece Series
Can you port this, Dazzy?
This's WhiteBeard files from OP Unlimited World Red
:p http://sta.sh/06ej39gfsdt
This's WhiteBeard files from OP Unlimited World Red
:p http://sta.sh/06ej39gfsdt
A finder in the dark