Page 41 of 73

Re: Steven's Gas Machine

Posted: Wed Aug 31, 2016 10:17 am
by Darko
Dazzy wrote:I've seen KT themselves say the PC port is based on the PS4 version so it probably has better quality models.
Most likelu not.

Re: Steven's Gas Machine

Posted: Wed Aug 31, 2016 11:59 am
by Dazzy
https://twitter.com/koeitecmoeurope/sta ... 5715950592
That says it's based on the PS4 version, I'm not sure if the quality of models is different though, but I'm pretty sure it's the PS4 models.

Re: Steven's Gas Machine

Posted: Wed Aug 31, 2016 6:42 pm
by semory
ok, i'll check it out... if it's standard DW engine should be easy enough.

Re: Steven's Gas Machine

Posted: Tue Sep 06, 2016 8:29 pm
by semory
Anyone got the non-pirated version of the game? What filenames are in the LINKDATA and DLC directories?

Re: Steven's Gas Machine

Posted: Thu Sep 08, 2016 6:28 am
by Adolfok3
semory wrote:Anyone got the non-pirated version of the game? What filenames are in the LINKDATA and DLC directories?
inside of the linkdata folder:
Image

Inside of the DLC folder:
Image

Re: Steven's Gas Machine

Posted: Thu Sep 08, 2016 10:02 am
by semory
Cool thanks.

Re: Steven's Gas Machine

Posted: Wed Sep 14, 2016 1:00 pm
by Adolfok3
semory wrote:Cool thanks.
Any news semory?

Re: Steven's Gas Machine

Posted: Thu Sep 15, 2016 1:10 pm
by semory
it's coming soon. it's exact same format as the 2015 PS3 game but a different endian. so maybe a couple more days to test and see if all models load correctly. but it's unpacking and i think everything is good. so soon.

Re: Steven's Gas Machine

Posted: Fri Sep 16, 2016 11:31 am
by semory
Models look great. There are new texture types in this game, and unfortunately, they are swizzled and important to the model. Anyone happen to know if any texture rippers work on this game? If so, I need someone to find a texture for me to figure out this swizzle crap.

Re: Steven's Gas Machine

Posted: Fri Sep 16, 2016 3:42 pm
by semory
http://www.xnalara.org/content/semory/0698_t.7z

these texture are from erin's main model. if you can find these textures using ninja ripper or preferable intel frame debugger or amd's frame debugger (GPU ProfStudio) or nvidia's PerfHud, send them to me.