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Re: Steven's Gas Machine

Posted: Sat Sep 17, 2016 1:43 pm
by sbkt
I sent a private message with a personal link. I used ninjaripper and I hope it helps. I wanna see this done as well. Please do tell me or communicate if it helps at all, because I honestly come here because I really don't know anything about this. I just want a model I can't appropriately get with Ninjaripper, since framebuffer rips seem to eat part of the mesh (The jacket, possibly some hair)

While I was on it, I was looking for a way to get things from Ar Nosurge (Ps3) appropriately, since other methods I tried lose the UVs, but the models and textures are intact. It seems to use a similar standard linkdata nonsense since it's a KT licensed game.

Re: Steven's Gas Machine

Posted: Sat Sep 17, 2016 2:03 pm
by semory
cool thanks I'll check it out. as for ar no surge, i do believe my program works.

Re: Steven's Gas Machine

Posted: Sat Sep 17, 2016 2:08 pm
by semory
awesome. thanks. that is exactly what i wanted lol. time to figure out these block swizzles. may take a few days.

Re: Steven's Gas Machine

Posted: Sat Sep 17, 2016 6:12 pm
by sbkt
I really do what I can to help, even if I consider myself useless. I'll get another copy of the game and take a look, then. That robot character in it is A+ is all.

Re: Steven's Gas Machine

Posted: Sat Sep 17, 2016 10:44 pm
by 123zerocyj
Hi,semory,Very thanks for your tool!
These days I use this tool to extract models from Yoru no Nai Kuni(ÒéêÒéïÒü«Òü¬ÒüäÒüÅÒü½)
Select game is "[PS3] Atelier Shallie: Alchemists of the Dusk Sea".
Then when I try to use "smcimport.py" to import smc files into Blender.
Some of them throw an Exception.

Traceback (most recent call last):
File "smcimport.py", line 1555, in importSMC
obj.run(filename)
File "smcimport.py", line 1540, in run
self._buildMeshObjects()
File "smcimport.py", line 1448, in __buildMeshObjects
self._buildVBuffer(surf)
File "smcimport.py", line 1355, in __buildVBuffer
raise Exception(error)
Exception: SMC Import Error: Joint map blending index 28 out of range. The joint map only has 27 elements.

Import "PC05_MODEL_P_M_BodyALL_FR_xScAlphaTest.smc" from the file I upload can see this Exception.

file address:
https://onedrive.live.com/?id=7A9D4FE7B ... E7BB17ED27

Re: Steven's Gas Machine

Posted: Wed Sep 21, 2016 10:21 am
by rballad
use escha and logy to extract

Re: Steven's Gas Machine

Posted: Tue Oct 04, 2016 5:27 pm
by spartanmark6
Hey, will this ever have support for Tekken 5 Dark Resurrection for the PS3?

Re: Steven's Gas Machine

Posted: Wed Oct 12, 2016 5:35 pm
by ringetsu
I have a small problem.
For DW8 or SW4, the tool could export character model well.
but for stage model, especially some folders with multiple models in, the tool just could export the first model, all exported model are the same.
So is there a bug or I do some mistake?

Re: Steven's Gas Machine

Posted: Sun Oct 16, 2016 12:19 pm
by semory
Added support for [PC] Attack on Titan: Wings of Freedom. Models are fine but some textures I cannot figure out and you will have to ninja rip those or something for now. I won't be able to figure out those textures until I get new hardware and a PC that can actually run the game. Also, program is now open source, and you can fully rebuild the program yourself if you have Visual Studio 2016 Community Edition.

Re: Steven's Gas Machine

Posted: Tue Oct 18, 2016 6:57 am
by sbkt
What I was waiting for. Also, neat. I'm not sure I can help with the rebuilding, though.