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Re: Steven's Gas Machine

Posted: Thu Jan 12, 2017 10:57 pm
by semory
ok i'll include a tutorial for that tomorrow.

Re: Steven's Gas Machine

Posted: Thu Jan 12, 2017 11:55 pm
by Rinnie
Alright! appreciate it. would be a huge help seeing as how ive never used blender, and the bones import misalinged.

Re: Steven's Gas Machine

Posted: Fri Jan 13, 2017 3:55 am
by 24653187
So I was trying to extract models from Warriors Orochi 3 Ultimate. I tried to follow the tutorial but upon importing the model .smc file the texture doesn't show up immediately. It seems that the UV mapping exists, but the texture image was not assigned to the material at all. Did I do something wrong or is the tutorial outdated?
(I can assign the texture image later, but yeah, it's still strange.)

Like this:
20170113195154.png
There is also something like 7456_skel_00.smc, which supposed contains bones and the rigs, but I can't seem to get the rig, so the bones are there but the model is unrigged.

Re: Steven's Gas Machine

Posted: Fri Jan 13, 2017 5:15 am
by Dazzy
Not sure about the material problem, never really needed a fix for that myself because I apply them myself.
For the bones thing though, yes the skel file imports the bones, the weights are already on the model. You need to parent the armature to the mesh and select vertex groups on the armature modifier for the model to move along with the bones.

Re: Steven's Gas Machine

Posted: Fri Jan 13, 2017 9:53 am
by semory
the tutorial in the folder shows how autotexture works for dw games. some dw games use special mats though so texturing isn't always automatic.

Re: Steven's Gas Machine

Posted: Fri Jan 13, 2017 10:51 am
by Rinnie
Any news on that Berserk blender tut?

Re: Steven's Gas Machine

Posted: Fri Jan 13, 2017 11:26 am
by semory
coming sometime today... i just ate breakfast lol.

Re: Steven's Gas Machine

Posted: Fri Jan 13, 2017 9:51 pm
by semory
Here is tutorial it will appear in next version of program under tutorials.
dynasty_warriors.7z

Re: Steven's Gas Machine

Posted: Sat Jan 21, 2017 5:56 am
by ngovandang
Nice
but it doesn't work on Win32
:(

Re: Steven's Gas Machine

Posted: Sat Jan 21, 2017 11:42 am
by semory
It should. I have always compiled it in C++ using Win32 > Release mode. I just checked it right now too. It's a Win32 program.