Page 67 of 73

Re: Steven's Gas Machine

Posted: Sat Feb 24, 2018 9:55 am
by Demonslayerx8
well, using the DW9 script fixed the rigging issue that Azura had for her body (would not have imported with any other game version).
Image

Sadly, Lyn still has issue's with her outfit.
Image

Imma DM ya some files.

Re: Steven's Gas Machine

Posted: Sat Feb 24, 2018 9:58 am
by semory
i was afraid my dw9 fix would break older games. i didnÔÇÖt try it on anything older yet, but yeah, they changed the engine slightly. basically, they upgraded the engine to support much larger and more pieces of cloth. i may have to fork newer and older games.

thanks for testing. earliest i can do any fixing is going to be tueday unfortunately. already used up all my free time this week lol.

i also noticed that my older fix to put cloth parts in place doesnÔÇÖt work for all models. that is due for a fix too.

Re: Steven's Gas Machine

Posted: Sat Feb 24, 2018 10:05 am
by Demonslayerx8
yeah no problem, im just glad I got her body rigged now xD

anyways, sent ya the files, also some textures ends up being 4x4, so not sure if those are supposed to be that size or not ┬»\_(Òâä)_/┬»

Re: Steven's Gas Machine

Posted: Sat Feb 24, 2018 10:07 am
by semory
yes, newer games have tons of small textures! they are new and they are indeed that size. pretty sure effects textures or something.

Re: Steven's Gas Machine

Posted: Sat Feb 24, 2018 10:11 am
by Demonslayerx8
oh? well that's interesting. Well, i'll be back Tuesday or sooner if there's like any fast fixes for anything.

Re: Steven's Gas Machine

Posted: Sat Feb 24, 2018 12:08 pm
by Kurokairaku
semory wrote:yes, newer games have tons of small textures! they are new and they are indeed that size. pretty sure effects textures or something.
Demonslayerx8 wrote:well, using the DW9 script fixed the rigging issue that Azura had for her body (would not have imported with any other game version).


Sadly, Lyn still has issue's with her outfit.


Imma DM ya some files.

I presume the 4x4 textures are dummy slot textures. I cannot see data on 4x4 being any useful other than for color purposes. Considering how streamlined development is becoming, it makes sense if devs plug in a model and what is needed, and it exports it, the unused maps are dummy downed. I recall seeing dummy ramps and dummy other maps in Sm4sh forge, which gets exported from the nut to blank or small textures. Could be entirely wrong, but otherwise its the only way I can make sense of junk data. I am unsure if Lyn's issue is the same to mine, considering you tested via object, but I am hoping it is, considering the .obj shows the same issue.

Steven, in anticipation that perhaps the lyn issue is different to my own, here's the g1m of the problem file (along with a g1m file of the same model done with an older build). https://drive.google.com/open?id=18oeD1 ... lMTNh3uJ2S. If not, then I hope DSX8 issue is not to much different from mine so I get help indirectly. My previous post showed the SMC errors it threw upon input.

thanks for reading this at least, if nothing else. I look forward to your work, and thank you for working through your busy schedule to get something done.

Re: Steven's Gas Machine

Posted: Sun Feb 25, 2018 1:51 am
by lordarthas1995
semory wrote:yes, newer games have tons of small textures! they are new and they are indeed that size. pretty sure effects textures or something.
Is there any files unpacked contain weight of model and bone? The tool is too perfect!
Image

Re: Steven's Gas Machine

Posted: Sun Feb 25, 2018 7:29 am
by wordhg
lordarthas1995 wrote:
semory wrote:yes, newer games have tons of small textures! they are new and they are indeed that size. pretty sure effects textures or something.
Is there any files unpacked contain weight of model and bone? The tool is too perfect!
Image
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Re: Steven's Gas Machine

Posted: Sun Feb 25, 2018 4:39 pm
by makc_ar
How about DYNASTY WARRIORS 9 þ£ƒÒâ╗õ©ëÕ£ïþäíÕÅî´╝ÿ?

Re: Steven's Gas Machine

Posted: Thu Mar 01, 2018 8:32 am
by Demonslayerx8
Any updates?