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Re: Steven's Gas Machine

Posted: Wed Jul 25, 2018 3:14 am
by egab0
Hey there semory, I'm not sure if you currently accept requests, but is it possible for your tool to support Tekken 6 (PS3 ver.)?

Using the Tekken Revolution option, textures convert fine, some models (and seems like all bone files) will cause to tool to stop and close by itself. I attached a couple of samples, hopefully you can check 'em out. :)

Re: Steven's Gas Machine

Posted: Thu Jul 26, 2018 9:47 am
by iheartibuki
egab0 wrote:Hey there semory, I'm not sure if you currently accept requests, but is it possible for your tool to support Tekken 6 (PS3 ver.)?

Using the Tekken Revolution option, textures convert fine, some models (and seems like all bone files) will cause to tool to stop and close by itself. I attached a couple of samples, hopefully you can check 'em out. :)
Is the PS3 version any different from the X360 one in terms of assets? The 360 version's been extractable for ages now.

Re: Steven's Gas Machine

Posted: Sat Aug 18, 2018 10:14 am
by egab0
iheartibuki wrote:
egab0 wrote:Hey there semory, I'm not sure if you currently accept requests, but is it possible for your tool to support Tekken 6 (PS3 ver.)?

Using the Tekken Revolution option, textures convert fine, some models (and seems like all bone files) will cause to tool to stop and close by itself. I attached a couple of samples, hopefully you can check 'em out. :)
Is the PS3 version any different from the X360 one in terms of assets? The 360 version's been extractable for ages now.
Not quite sure, but not all assets could be extracted from the 360 version; Missing textures, mostly from HUD, to characters while you never get the stage textures.

Although, if the 360 version is enough, then it's fine really. Was just wondering if support for the PS3 port was possible. :D

Re: Steven's Gas Machine

Posted: Sun Oct 21, 2018 5:23 am
by lordarthas1995
WARRIORS OROCHI 4 is released now. Will the software support it too?

Re: Steven's Gas Machine

Posted: Sun Oct 21, 2018 11:33 am
by Dazzy
I have tested it already, Warriors All-Stars option works for the main archive, g1t files work fine for characters but some other stuff have distorted textures but that's not really essential anyway, but the g1m files don't work. Any chance of updating the tool Steve?

Re: Steven's Gas Machine

Posted: Sat Jan 12, 2019 6:06 pm
by ZombieAli
Any chance you'll be updating this for RE2 Remake now that a demo is out?
Some already made a .PAK extractors but its kinda useless at the minute.
http://forum.xentax.com/viewtopic.php?f=10&t=19304

Re: Steven's Gas Machine

Posted: Wed Jan 16, 2019 1:58 am
by semory
I'm very sorry I can't look at any games right now. I spent like a whole month living in a hospital last year looking after my mom. Been a crazy last couple of years. My life kinda sucks right now and there's just no motivation at all to look at or even think about games or models (though I do play some Star Trek Online here and there). I can't even remember the last time I sat down to write any code LMFAO. You can tell the guy on xentax that if he wants to, he can republish my program as his own. He can even put his name on it hahaha that's why I made it open source so that the new guys could take over. Wouldn't offend me at all. Really nice what that one guy did with the DW games and now with the RE series. I'm happy at least someone can figure out all that crap code I wrote years ago! Consider the program and code public domain.

Re: Steven's Gas Machine

Posted: Fri Jan 18, 2019 5:31 am
by oamio
Can this tool extract Nioh link file?
BMS script is incomplete

Re: Steven's Gas Machine

Posted: Fri Mar 29, 2019 5:45 pm
by wriggles
hello =)
Is it possible to extract the voice files from ps3 Berserk Musou data files? The extractor keeps deleting most of the files it extracts, and I'm not sure what file extension I'm looking for :?

Re: Steven's Gas Machine

Posted: Wed Dec 04, 2019 8:32 am
by icoeee
The Current Version(2018.02.23) cannot discern the g1m file of Atelier Ryza. Could you fix it? Thanks very much.