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BLENDER MESH ASCII EXPORTER UPDATE

Posted: Tue Aug 21, 2012 1:23 am
by TheFil
maybe i've fixed that famous "x non in list" error

Image

try it and let me know
http://www.mediafire.com/?kr5yeruna4xr11m

Re: BLENDER MESH ASCII EXPORTER UPDATE

Posted: Tue Aug 21, 2012 1:24 am
by Dazzy
Thats obj you imported isnt it? Its supposed to be mesh.ascii xD

Re: BLENDER MESH ASCII EXPORTER UPDATE

Posted: Tue Aug 21, 2012 1:25 am
by TheFil
TRDaz wrote:Thats obj you imported isnt it? Its supposed to be mesh.ascii xD
imported obj, rigged and exported as mesh ascii

Re: BLENDER MESH ASCII EXPORTER UPDATE

Posted: Tue Aug 21, 2012 1:27 am
by Dazzy
Oh, so it works perfectly? How did you make it not have the x not in list error?

Re: BLENDER MESH ASCII EXPORTER UPDATE

Posted: Tue Aug 21, 2012 1:30 am
by TheFil
TRDaz wrote:Oh, so it works perfectly? How did you make it not have the x not in list error?
well i've edited a string changing a value.. maybe in some case the error will come back.. i've tested it on a my model that had that error and seems it works...

Re: BLENDER MESH ASCII EXPORTER UPDATE

Posted: Tue Aug 21, 2012 1:33 am
by Dazzy
I dont have anything to test it on yet, so I cant test it for you D:

Re: BLENDER MESH ASCII EXPORTER UPDATE

Posted: Tue Aug 21, 2012 1:38 am
by TheFil
TRDaz wrote:I dont have anything to test it on yet, so I cant test it for you D:
LoL!! i wish you will never have to test it!!! :lol:

Re: BLENDER MESH ASCII EXPORTER UPDATE

Posted: Tue Aug 21, 2012 1:40 am
by Dazzy
Ill only test it if I get the x not in list error xD I havent had it for a while :p

Re: BLENDER MESH ASCII EXPORTER UPDATE

Posted: Sun Aug 26, 2012 9:48 pm
by Anx