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XNAlara Specular Problem

Posted: Sat Jun 21, 2014 7:32 pm
by Lim1tD
So theres no shine in front of this model but it only shines in the armpits and between the legs. On the left is a model that is completely shiny on the right side is the model thats not shiny. I set the lights to black and turned it all the way up but still it doesnt work, i can only see the shines if I change angles but I want it to be normal.
http://prntscr.com/3v8wwa

The bumps are completely I made sure they weren't orange and the spec maps are really bright.

Re: XNAlara Specular Problem

Posted: Sat Jun 21, 2014 7:47 pm
by thePWA
Model could have flipped normals if the shine is somewhere opposite of where your light is.

Re: XNAlara Specular Problem

Posted: Sat Jun 21, 2014 8:12 pm
by Lim1tD
thePWA wrote:Model could have flipped normals if the shine is somewhere opposite of where your light is.
I just checked, still doesn't work. Nvm i fixed it by opening it up again in 3ds max and doing the same thing over again but with editable mesh.

Re: XNAlara Specular Problem

Posted: Mon Jun 23, 2014 2:13 am
by Runa
This issue often happened to me as well when I used to convert models with 3DS Max. I always had to reload it into the program and export all over again being sure that all the specular maps were applied. I still wonder why this happens, but I can't find an answer. Now, if I have to work on a model from Max first, I always import it in blender once converted and finish everything in there.

Re: XNAlara Specular Problem

Posted: Mon Jun 23, 2014 5:15 am
by Love2Raid
Probably something wrong with the max script then, you should report it to mariokartn64. :think:

Re: XNAlara Specular Problem

Posted: Thu Jun 26, 2014 5:45 am
by Runa
Yeah, might be. Though it's weird because that is totally random and doesn't happen with every model. In my case, the problem was kinda rare.