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XPS Render Group question

Posted: Mon Jul 21, 2014 5:58 pm
by thePWA
Guys is there a render group that can make this sword blade more... metallic looking? Its currently set to 24

Image

Re: XPS Render Group question

Posted: Mon Jul 21, 2014 6:03 pm
by iheartibuki
Try 27. The order is as follows:

a) diffuse map
b) normal map
c) environment map

What I do with some of my ports is I usually dupe the mesh so I can do both light shine reflection and reflection maps, as group 27 also supports alpha channels. See my Pyrrha port for more details. :)

Re: XPS Render Group question

Posted: Mon Jul 21, 2014 6:07 pm
by thePWA
Thanks Marv I'll try that.

We really need to recreate the render group table here. Apparently XNAaraL took it off the tombraider forum page it was originally at.

Re: XPS Render Group question

Posted: Mon Jul 21, 2014 6:54 pm
by iheartibuki
There already is one. :) Of course, it doesn't include everything else that's been added to XPS recently.

Re: XPS Render Group question

Posted: Mon Jul 21, 2014 7:14 pm
by thePWA
iheartibuki wrote:There already is one. :) Of course, it doesn't include everything else that's been added to XPS recently.
Now this needs to be...er... stickied :D