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Re: problemo ?

Posted: Sun Jul 12, 2015 11:41 am
by iheartibuki
Hmmm even though this is the case there usually aren't any obvious seams when XPS separates meshes out. This is really odd. :?

Re: problemo ?

Posted: Sun Jul 12, 2015 11:47 am
by Love2Raid
Yeah there shouldn't be any visible seams in XPS. :think:

Re: problemo ?

Posted: Sun Jul 19, 2015 12:25 am
by Runa
The seams are visible if you export a model again from 3DS Max or blender usually... the only way to remove them is to use the "remove seams between mesh parts" option in XPS or directly in Max/blender before exporting afaik.

Re: problemo ?

Posted: Sun Jul 19, 2015 2:43 am
by RoxasKennedy
Runa wrote:The seams are visible if you export a model again from 3DS Max or blender usually... the only way to remove them is to use the "remove seams between mesh parts" option in XPS or directly in Max/blender before exporting afaik.
All of that did absolutely nothing.

If I export the .mesh as .mesh.ascii and try to fix everything in Blender, the seams return back (unless I'm not fixing the seams the right way in Blender)
And I can't use the Remove Seams option in XPS if I imported a .mesh (it seems to be only working for .mesh.ascii, which doesn't have this problem)

Only thing I found that fixes the seams is to disable normal maps, but who tf wants to do that

Re: problemo ?

Posted: Sun Jul 19, 2015 3:13 am
by g0reface
3ds max & Noesis exporter ... so i think the problem was in the exporter ( maybe ? )

Image

Image

Re: problemo ?

Posted: Sun Jul 19, 2015 1:07 pm
by Runa
RoxasKennedy wrote:
Runa wrote:The seams are visible if you export a model again from 3DS Max or blender usually... the only way to remove them is to use the "remove seams between mesh parts" option in XPS or directly in Max/blender before exporting afaik.
All of that did absolutely nothing.

If I export the .mesh as .mesh.ascii and try to fix everything in Blender, the seams return back (unless I'm not fixing the seams the right way in Blender)
And I can't use the Remove Seams option in XPS if I imported a .mesh (it seems to be only working for .mesh.ascii, which doesn't have this problem)

Only thing I found that fixes the seams is to disable normal maps, but who tf wants to do that
That's weird :? Did you merge all the head parts together, removed seams and export? If so then that is the method I always use.

Re: problemo ?

Posted: Sun Jul 19, 2015 1:24 pm
by RoxasKennedy
Runa wrote: That's weird :? Did you merge all the head parts together, removed seams and export? If so then that is the method I always use.
Yeah, that is exactly what I did.