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Re: XNA Framework 3.0

Posted: Thu Aug 23, 2012 9:02 pm
by iheartibuki
^ The importers out there only support 2.49b as far as I know.

Re: XNA Framework 3.0

Posted: Thu Aug 23, 2012 9:34 pm
by Anx
Vonman wrote:Thank you very much! :D im giving it a try! this is exciting :)

but i cant seem to import mes.ascii files into Blender. is it not supported anymore? using ver 2.63 btw. is there a way to go around this and make it work? :?:
Unfortunately, this link is dead http://www.tombraiderforums.com/showthread.php?t=191164

Re: XNA Framework 3.0

Posted: Thu Aug 23, 2012 9:39 pm
by semory
I can create a special web page, http://downloads.sticklove.com, and host any downloads that you guys consider important. Just give me a list of what you want to be hosted on this web site so that all these downloads don't go down when the corresponding mediafire links go down. It will take me a couple days to setup as I am busy coding something right now... so take your time to build the list :-).

Re: XNA Framework 3.0

Posted: Thu Aug 23, 2012 9:40 pm
by Vonman
iheartibuki wrote:^ The importers out there only support 2.49b as far as I know.
Anx wrote:
Vonman wrote:Thank you very much! :D im giving it a try! this is exciting :)

but i cant seem to import mes.ascii files into Blender. is it not supported anymore? using ver 2.63 btw. is there a way to go around this and make it work? :?:
Unfortunately, this link is dead http://www.tombraiderforums.com/showthread.php?t=191164
thanks! :)

ah i guess i'll have to stick to the traditional way then haha :lol:

semory wrote:I can create a special web page, http://downloads.sticklove.com, and host any downloads that you guys consider important. Just give me a list of what you want to be hosted on this web site so that all these downloads don't go down when the corresponding mediafire links go down. It will take me a couple days to setup as I am busy coding something right now... so take your time to build the list :-).
thats a great idea! it would be very convenient! 8-)

Re: XNA Framework 3.0

Posted: Thu Aug 23, 2012 9:59 pm
by iheartibuki
i guess i'll have to stick to the traditional way then haha
Nothing wrong with that. ;)

Blender 2.63 importer

Posted: Thu Aug 23, 2012 10:02 pm
by Anx
iheartibuki wrote:
i guess i'll have to stick to the traditional way then haha
Nothing wrong with that. ;)
http://www27.zippyshare.com/v/27747054/file.html :D
semory wrote:I can create a special web page, http://downloads.sticklove.com, and host any downloads that you guys consider important. Just give me a list of what you want to be hosted on this web site so that all these downloads don't go down when the corresponding mediafire links go down. It will take me a couple days to setup as I am busy coding something right now... so take your time to build the list :-).
very useful :hug: I hate broken links!!

Re: Blender 2.63 importer

Posted: Fri Aug 24, 2012 2:19 am
by Vonman
Anx wrote:
iheartibuki wrote:
i guess i'll have to stick to the traditional way then haha
Nothing wrong with that. ;)
http://www27.zippyshare.com/v/27747054/file.html :D
semory wrote:I can create a special web page, http://downloads.sticklove.com, and host any downloads that you guys consider important. Just give me a list of what you want to be hosted on this web site so that all these downloads don't go down when the corresponding mediafire links go down. It will take me a couple days to setup as I am busy coding something right now... so take your time to build the list :-).
very useful :hug: I hate broken links!!
Image

Woahh it works!! Thank you very much Anx! :hug:

btw, is there a way I can hide the bones on and off so i can get a better view at the model?

Re: XNA Framework 3.0

Posted: Fri Aug 24, 2012 4:16 am
by Anx
n.p.

sure:
  • Select the bones with "right mouse button"
  • Press h
BTW: Alt+H show all hidden parts

http://www.keyxl.com/aaac91e/403/Blende ... rtcuts.htm

Code: Select all

H	Hide Selected. All selected vertices and faces are temporarily hidden. 	+       ÔÇô
SHFT-H	Hide Not Selected: All non-selected vertices and faces are temporarily hidden. 	+       ÔÇô
ALT-H	Reveal. All temporarily hidden vertices and faces are drawn again
Blender 2.6 Manual http://wiki.blender.org/index.php/Doc:2 ... _and_Mouse

Re: XNA Framework 3.0

Posted: Fri Aug 24, 2012 10:58 am
by Vonman
Anx wrote:n.p.

sure:
  • Select the bones with "right mouse button"
  • Press h
BTW: Alt+H show all hidden parts

http://www.keyxl.com/aaac91e/403/Blende ... rtcuts.htm

Code: Select all

H	Hide Selected. All selected vertices and faces are temporarily hidden. 	+       ÔÇô
SHFT-H	Hide Not Selected: All non-selected vertices and faces are temporarily hidden. 	+       ÔÇô
ALT-H	Reveal. All temporarily hidden vertices and faces are drawn again
Blender 2.6 Manual http://wiki.blender.org/index.php/Doc:2 ... _and_Mouse
it worked! thank you very much again!! i really appreciate it :hug2:

now i just gotta practice and get used to posing in Blender ;)