FF Dissidia 012 Texture problems. Help please.
Posted: Sun Aug 17, 2014 5:59 pm
I used Noesis to export a model into an smd with uv flipped, -scale 20 and -90 rotated. When i import smd into Blender, it looks normal. The problem is applying the textures. I would use the uv map tool, and try to add the image texture but it turns out all distorted, and i can't seem to grasp on how to add multiple texture images to 1 model.
I'm not sure if it's supposed to look like that. So when i go in edit mode, and apply the textures this is what i get. The parts seem to attach to their respective places, but areas that are not covered, will be covered with whats there. The two other image texture files are below.
I literally started Blender and modeling yesterday and i can't do shet. Some other people i found, seem to have used 3ds Max to create new materials, diffuse material. Or others just used Maya. sigh. I've posted on relevant various forums and still no luck.
Edit: tried in 3ds Max 2010 as well... Same result. I think i have to break down the model or something first. Idk.
I'm not sure if it's supposed to look like that. So when i go in edit mode, and apply the textures this is what i get. The parts seem to attach to their respective places, but areas that are not covered, will be covered with whats there. The two other image texture files are below.
I literally started Blender and modeling yesterday and i can't do shet. Some other people i found, seem to have used 3ds Max to create new materials, diffuse material. Or others just used Maya. sigh. I've posted on relevant various forums and still no luck.
Edit: tried in 3ds Max 2010 as well... Same result. I think i have to break down the model or something first. Idk.