I'm rather inexperienced in doing things in XNA, but I wanted to know how I could make the outside of his body look more like fire. I've seen that some models have this odd oily sheen on them and it looked perfect, but I'm not sure how to do that.
Is anyone able to help me out?
Help with the texture of a meshmod?
Moderators: ObscureMemories, Runa, Love2Raid
- Kcthanagarathos
- Posts: 83
- Joined: Fri Jun 07, 2013 8:35 pm
- Custom Rank: God of Alignment
Re: Help with the texture of a meshmod?
Can you post a link? Just to see what kind of effect you want to get...
- Kcthanagarathos
- Posts: 83
- Joined: Fri Jun 07, 2013 8:35 pm
- Custom Rank: God of Alignment
Re: Help with the texture of a meshmod?
I mean to the model with the effect you want to reproduce yourself just to have an idea of what you're trying to get. The link you posted somehow directs me the forum homepage.
- Kcthanagarathos
- Posts: 83
- Joined: Fri Jun 07, 2013 8:35 pm
- Custom Rank: God of Alignment
Re: Help with the texture of a meshmod?
That's weird.
The model looks like this:
The effect I want to achieve looks like this:
It's almost like a metallic sheen.
The model looks like this:
The effect I want to achieve looks like this:
It's almost like a metallic sheen.
-
- Porter
- Posts: 6322
- Joined: Mon Aug 20, 2012 12:57 pm
- Custom Rank: ßâÜ(ÔòÑ´╣ÅÔòÑßâÜ)
- Location: A house
Re: Help with the texture of a meshmod?
Oooh, isn't that the metallic render group??
The render group for it is 26 (27 if you have anything transparent or you want the effect to be transparent)
To use the render group, you need the diffuse, a normal map, and the metallic map applied on the mesh.
Different maps will give you different results, so it's best if you experiment with metallic maps in order to get one that looks about right
The render group for it is 26 (27 if you have anything transparent or you want the effect to be transparent)
To use the render group, you need the diffuse, a normal map, and the metallic map applied on the mesh.
Different maps will give you different results, so it's best if you experiment with metallic maps in order to get one that looks about right