That previous post is.... odd. Any model used in the XPS community, even mesh mods (aside from my own custom work I release, which is truly my own creations) are made from content stolen from videogames. sspd07 did not say that he/she intended to sell the models he/she was porting with Noesis, so in point of fact, he/she is doing nothing any more wrong than any other porter or XPS community member. In fact, sspd07 did not even say where the model came from, it could be his/her own work, that he/she simply wants to port to XPS. This is after all, a thread about a script designed for XPS community members to help them port models, is it not? Unless of course, Anx was simply being sarcastic or joking- if so I apologize for attempting to rebuff her/him, jokes and sarcasm are difficult to grasp without the context of body language.
I have myself used this script to port a number of awesome models, both my own work, and models from videogames, the same as any other XPS porter. In fact I am having the same issue with the script- it exports models almost entirely correctly, but the rigging is utterly ruined upon importing the newly created mesh.ascii model. This is a new thing; I relied on this script for a long time since it came out, as MarioKart64n's 3ds max scripts continue to defy reason with every single model I attempt to port, and produce seemingly random error messages. The script literally worked right up until a month or so ago, at which point the skinning stopped porting correctly- not sure if thats because of something which changed in Noesis, or something which changed in XPS Studio.
An example of the issue I'm having, an issue which probably also affects sspd07, is this: take for example a character model. Properly rigged, and skinned. works fine in blender or 3ds max or whatever. get it into Noesis, seems to work fine. Port it with the script, and all of the sudden the left elbow bone moves the right fingers, some bones do nothing at all, etc etc.
Does anyone know whats causing this? My thinking is that some piece of code in the newest version of Noesis is screwing up the exporting process. I don't actually remember which version of Noesis the script worked best in, so I'll try finding an older copy of Noesis and testing it. If anyone has a copy of Noesis that ports models to XPS just fine, could you maybe link me to it?
EDIT: Again I apologize to Anx if you were joking or being sarcastic, I would certainly look the fool if you actually were, ehhehe...
But on a serious and EPIC note, I have literally just solved my own problem, and quite possibly sspd07's issue as well. I found a copy of Noesis dating back to version 4.17, found here:
https://www.reddit.com/r/ffxi/comments/ ... tion_tool/
I discovered that version 4.17 does in fact correctly export the model, with correct bone weights and everything! So my hypothesis was indeed correct, the new version(s) of Noesis do in fact disrupt this amazing and beautiful XPS export script, and prevent said script fropm exporting correct skinning and bone weights. So basically, if you want to use Noesis to port your models, use the version I linked to above.
God D*MN I feel like a million bucks. I thought I was doomed as a porter, left with no options for porting models. Hopefully my discovery helps others out too