Beginner Question: Mesh Mod changes reflective appearance
Posted: Sat May 09, 2015 3:16 pm
I'm trying to attach weapons to characters meshes. They came from the same zip package so I assumed there wouldn't be any incompatibilities.
However, the new model I get does not have the reflective shine of the original. Is there a way I can ensure this?
http://imgur.com/2tdA1s7
The one of the left is the new one and the one on the right is the original. You can see the breastplate has the most noticeable difference (the shoulder pad and the helm is also very noticeable).
Here are my steps
I "move" the weapons in place using mode:move rather than changing it's position and add to: the wrist of the characters.
Then I modify/save as generic item.mesh with modify armature according to pose.
Once I reload, the shiny-ness /reflectiveness of the new mesh is absent.
I have even tried copy-pasting all the texture files over from the original folder to no avail.
This particular model by kamson has the texture files conveniently labelled [item] with _diffuse, _spec, _l, _bump, _refl and _mask, which I hope can give some insight to diagnosing this problem.
I've fiddled with the optional items and the most apparant differences are something called 27.fro_fro which appears as follows:
http://imgur.com/HTRv7bI
The right one is the original and the left is the mesh modded one which lacks some of the gold-ish appearance.
I don't really understand what is the issue since i'm only adding weapons which oddly has affected the armor's appearance. Any advice ?
However, the new model I get does not have the reflective shine of the original. Is there a way I can ensure this?
http://imgur.com/2tdA1s7
The one of the left is the new one and the one on the right is the original. You can see the breastplate has the most noticeable difference (the shoulder pad and the helm is also very noticeable).
Here are my steps
I "move" the weapons in place using mode:move rather than changing it's position and add to: the wrist of the characters.
Then I modify/save as generic item.mesh with modify armature according to pose.
Once I reload, the shiny-ness /reflectiveness of the new mesh is absent.
I have even tried copy-pasting all the texture files over from the original folder to no avail.
This particular model by kamson has the texture files conveniently labelled [item] with _diffuse, _spec, _l, _bump, _refl and _mask, which I hope can give some insight to diagnosing this problem.
I've fiddled with the optional items and the most apparant differences are something called 27.fro_fro which appears as follows:
http://imgur.com/HTRv7bI
The right one is the original and the left is the mesh modded one which lacks some of the gold-ish appearance.
I don't really understand what is the issue since i'm only adding weapons which oddly has affected the armor's appearance. Any advice ?