Ninja Ripper not ripping in T-poses?
Posted: Mon Nov 02, 2015 8:30 pm
Has anyone else ever come across this with Ninja Ripper? Every other game I've ripped from it's taken the game models out in their default poses and often jumbles up scenery because of how it's obviously put together, but I got my hands on a copy of Quantum of Solace last night hoping to pull Mads and Olga out, but when I go to import the meshes into 3DSMax, it basically compiles the whole level exactly as I captured it, characters in motion and everything. Has anyone ever experienced this or know how I might be able to get around it? I was half hoping someone might've pulled some sort of sneaky programming manoeuvre and managed to come up with an extractor given it's a slightly modified IW Engine, similar to the IW CoD games...
Any help or suggestions would be appreciated. On the plus side, I do have a surprisingly good rip of Mads'/Le Chiffre's head if anyone's up for rigging!
Any help or suggestions would be appreciated. On the plus side, I do have a surprisingly good rip of Mads'/Le Chiffre's head if anyone's up for rigging!