Blender Cycles + XnaLara Tutorials
Posted: Tue Aug 28, 2012 4:36 pm
Hello Ladies and Gents, Boys and Gals!
Here is the basic node settings that include textures, bump, and alpha to get you started I have no experience making tutorials, so I just write what's most important. I'll keep revising this tutorial based on your feedback. Feel free to ask if you have any questions! ^^
Also, I'm no expert, just doing my best to help. I'm still learning myself. So I apologize beforehand if there are any mistakes
version used for this tutorial is Blender 2.63. Remember, always update to the latest version of Blender as more features and bug fixes will be implemented for Cycles.
NOTES:
i) If there is no alpha used, simply remove the Mix Shader and Transparent nodes, and connect the Diffuse BDSF output directly to Material Output > Surface.
ii) To add the mix node: Add Node (Shift + A or Right Mouse) ---> Color ---> Mix
iii) The value on the mix node controls the strength of the bump effects. Raise the number higher to increase bump visibility, or lower to reduce it.
iv) In case the bump doesn't work (so far never happened to me but just in case), you can also switch from "Mix" to "Multiply". Not sure what the difference is, I will try research into it.
IMPORTANT
It is highly suggested that you DO NOT use .png format image. Cycles doesn't have a proper support for .png, therefore using it might give you faulty result. If the image is .png, please convert it to other format like .dds or .tga
Next Tutorial, I'll teach you how to mix shaders!
Here is the basic node settings that include textures, bump, and alpha to get you started I have no experience making tutorials, so I just write what's most important. I'll keep revising this tutorial based on your feedback. Feel free to ask if you have any questions! ^^
Also, I'm no expert, just doing my best to help. I'm still learning myself. So I apologize beforehand if there are any mistakes
version used for this tutorial is Blender 2.63. Remember, always update to the latest version of Blender as more features and bug fixes will be implemented for Cycles.
NOTES:
i) If there is no alpha used, simply remove the Mix Shader and Transparent nodes, and connect the Diffuse BDSF output directly to Material Output > Surface.
ii) To add the mix node: Add Node (Shift + A or Right Mouse) ---> Color ---> Mix
iii) The value on the mix node controls the strength of the bump effects. Raise the number higher to increase bump visibility, or lower to reduce it.
iv) In case the bump doesn't work (so far never happened to me but just in case), you can also switch from "Mix" to "Multiply". Not sure what the difference is, I will try research into it.
IMPORTANT
It is highly suggested that you DO NOT use .png format image. Cycles doesn't have a proper support for .png, therefore using it might give you faulty result. If the image is .png, please convert it to other format like .dds or .tga
Next Tutorial, I'll teach you how to mix shaders!