Hey! i wrote a topic about 3d rendering software
viewtopic.php?f=8&t=1158 changing it to blender cycles questions so i copy&paste my last reply here where belongs.
All right, searching through tons of models i found one easy for rendering, Bastet from Smite (4 textures only for the whole model, dif,light,norm,spec) and i really couldnt see any change using spec & normal in the pre-render mode :/ maybe i have no f* idea about setting those , i just followed the layouts by ProtocolX27 & Hiddenus... kinda
http://xnalara.org/viewtopic.php?f=8&t=893#p56667
my setup:
then 500 samples result with 2 planes sending lights, no tweks with textures/meshes only "remove doubles" which i forgot in the 1st pic (whole body):
http://a.pomf.se/iqtqyv.png
http://a.pomf.se/xrhhre.png
Lots of details with this quick pose made with XPS, things there look good but when you load the .obj in blender ... anyway nothing horrible i guess, those eyes tho...
Harder than i thought, posing requieres time and detail, now i know why many SFM guys QQ for IK rigs.
Leaving the pose details with XPS, i saw things that i must avoid next time with your help
1- The mesh lines.
I did the smooth & remove doubles, still, mesh shows with those edge lines as you can see in her arm & legs, Photoshop does the work but wanna avoid as much as possible that detail b4 rendering.
2- Light map.
didn't use any, do i need it ?
3- Render tab settings.
too much there, the Motion blur thing, Light path options, Performance tab (tile size, viewport, spatial splits..) The camera tab with things i have no idea about like "sensor" value, Depth of field (moving anything there doesnt change the "camera" view, so i dont touch it).
Some "render" tab tutorial around guys? (ye i kno, lazy guy :p )
Ohh almost forgot my 1st cycles try using that rexil anime girl, too grainy since i only set like 50 samples or something and those with 500 samples went directly to recycle bin, the relevant point is her face, dunno what i did in the second pic to get rid of the weird texture over the face but no more weirdness there, i f up moving meshes tho.
http://a.pomf.se/svmojp.png
http://a.pomf.se/zchowm.png
BTW i found some epic guys in youtube, i recommend to all watch everything, thx to "BorngCG" i learned the UV unwrap cutting through the entire model, "marking seams" making a totally new UV for texture editing, currently this Bastet model is my test subject, gonna cut her and make a new texture. And then "Andrew" with a blender cycles introduction, very useful.
http://youtu.be/l-Zkt3uAeO0
http://youtu.be/UTwXG3K4l2g