TMNT models: weird culling issue
TMNT models: weird culling issue
Hey guys, I've just tried extracting and exporting models from the new TMNT game because that suddenly stopped happening... but something that's happened twice now is this...
Anyone know what it is? I've noticed in NOESIS that I the models are automatically loading up with faces culled similar to this (just without the textures placed), and when I hit the face culling button, they appear as per normal. Any suggestions?You do not have the required permissions to view the files attached to this post.
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- Porter
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Re: TMNT models: weird culling issue
Flip the normals
In Blender it's Ctrl+N in edit mode but idek what's in 3DSMax
In Blender it's Ctrl+N in edit mode but idek what's in 3DSMax
Re: TMNT models: weird culling issue
Thanks man! Just gave it a go and exported the mesh again, but it's still doing it... :/
- Dazzy
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Re: TMNT models: weird culling issue
You can do it inside XPS. In Modify there should be some changed back face culling and flip face normal options.
Re: TMNT models: weird culling issue
That did it! Thanks Dazzy!
Re: TMNT models: weird culling issue
can you point me to the script? can't find it in xentax