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Uncharted

Posted: Wed Mar 01, 2017 4:36 pm
by Dazzy
UNCHARTED 3: DRAKE'S DECEPTION

Chloe Frazer (London) by Dazzy

UNCHARTED GOLDEN ABYSS

Marisa Chase by raidergale
Victor Sullivan by raidergale

Chloe Frazer (London)

Posted: Wed Mar 01, 2017 4:36 pm
by Dazzy
Image
Chloe Frazer (London) from Uncharted 3: Drake's Deception
Property of Naughty Dog
I do not own anything.
Use for in-character fanart only.
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* Completely rigged from scratch, if you find any bugs please let me know.
* Includes a texture named "Chloe_JacketSyria_D" which is the cream version of her jacket that she wears in Syria, replace the main Chloe_Jacket_D file with this if you would like to use it.
* Big thanks to luxox18 for the model.

Re: Uncharted

Posted: Thu Mar 02, 2017 12:58 am
by raidergale
Much rigging spree! It's such a shame her ingame model looks quite a lot worse than the cutscenes one :okay: (or the U2 one for that matter, I like that one more :LOL:)

Marisa Chase (Uncharted Golden Abyss)

Posted: Wed May 10, 2017 10:23 am
by raidergale
Image

Marisa Chase
Uncharted Golden Abyss, property of Sony Bend and Naughty Dog

Please do not use for porn :P

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NOTES:
- Please DO NOT activate "Always force Culling" (but DO activate "Backface Culling")
- You can remove her hair and eye reflection, backpack, bag and bandage via optional items
- Two additional texture modifications (Bruised and Muddy) are included, which use the XPS Texture Pack feature. XPS 10.9.3 or newer needed!
- An additional high poly .mesh file is also included. Since it's a custom modification I made it might mess up the rigging, so make a backup of the original .mesh file before using the higher poly one!
- If you encounter any bug feel free to contact me

Victor Sullivan (Uncharted Golden Abyss)

Posted: Wed Jun 21, 2017 5:18 am
by raidergale
Image

Victor Sullivan
Uncharted Golden Abyss, property of Sony Bend and Naughty Dog

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NOTES:
- Please DO NOT activate "Always force Culling" (but DO activate "Backface Culling")
- You can remove his hair and eye reflection via optional items. A lighter version of his hair is also included
- An additional texture modification (Bruised) is included, which uses the XPS Texture Pack feature. XPS 10.9.3 or newer needed!
- An additional high poly .mesh file is also included. Since it's a custom modification I made it might mess up the rigging, so make a backup of the original .mesh file before using the higher poly one!
- If you encounter any bug feel free to contact me

Re: Uncharted

Posted: Wed Jul 19, 2017 1:14 am
by tonic
Hi Raidergale, were you able to locate uncharted 2's drake's skeleton? i could not find it

Re: Uncharted

Posted: Wed Jul 19, 2017 3:14 am
by raidergale
tonic wrote:Hi Raidergale, were you able to locate uncharted 2's drake's skeleton? i could not find it
Unfortunately not, I looked through some files but I haven't been able to find it as of now :/

Re: Uncharted

Posted: Wed Jul 19, 2017 12:54 pm
by tonic
ah, too bad

Elena Fisher (Island) (U4)

Posted: Fri Jul 19, 2019 2:35 am
by raidergale
Time to revive an old thread :LOL:
Image

Elena Fisher, Island outfit
Uncharted 4, property of Naughty Dog

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NOTES:
- Please DO NOT activate "Always force Culling"
- You can enable her weapons/weapon strap/cellphone/grapple hook via Optional Items
- Please, please, PLEASE use the included blender.mesh.ascii file if you plan on making a render without using XPS. This model suffers GREATLY from XPS's lack of support for more than 4 weights per vertex, and the mesh.ascii file has intact weights. Only use the xps.xps file if you plan to pose the model in XPS, but be warned that the weights will have serious issues
- If you encounter any bug feel free to contact me

Elena Fisher (Home 2) (U4)

Posted: Fri Jul 19, 2019 1:25 pm
by raidergale
Image

Elena Fisher, Home 2 outfit
Uncharted 4, property of Naughty Dog

DOWNLOAD

NOTES:
- Please DO NOT activate "Always force Culling"
- You can enable her weapons/weapon strap/holster/cellphone/grapple hook via Optional Items
- Please, please, PLEASE use the included blender.mesh.ascii file if you plan on making a render without using XPS. This model suffers GREATLY from XPS's lack of support for more than 4 weights per vertex, and the mesh.ascii file has intact weights. Only use the xps.xps file if you plan to pose the model in XPS, but be warned that the weights will have serious issues
- If you encounter any bug feel free to contact me