Transplanting Face Rig
Posted: Thu May 11, 2017 2:12 pm
I'm attempting to make xps models converted from gmod files (back ground link here http://www.xnalara.org/viewtopic.php?f=9&t=1491)
I've made progress to the point where I have a model in xps http://www.mediafire.com/file/q421ggr64 ... egfried.7z that can be posed except for the face. I understand that the SMD files inherently don't have facial bones which I would like to have.
So far I think I have 2 options:
1) Somehow "transplant" the existing face skeleton from a similar model over. I don't know if transplanting is the correct term though. The model I'm working on is Soul Calibur 5 Siegfried so ideally it would be very similar to the Soul Calibur 4 Siegfried which the full xps (with working facial bones) can be found online. My question is whether there is a straight forward way to "superimpose" the SC4 Siegfried face bones onto the SC5 Siegfried's upper neck via Blender? Keep in mind I have about a grand total of 2-3 hours experience on Blender (and I find even the basic camera and model manipulation controls very unintuitive and different from XPS) so I may not understand any suggestions.
2) On Xps do a meshmod of the SC4 Siegfried's working head and attach that over to a headless SC5 Siegfried. I'm just concerned about the quality of such meshmod because the neck mesh doesn't always appear to line up correctly. Playing around with the diffuse textures is much lower on the priority for me. Nevertheless I've done this method on SC4 Cervantes to SC5 Cervantes so I was thinking if there was a better method.
A custom face rig is well beyond my capabilities.
One thing I 've noticed going from MDL to SMD to XPS is that the textures need to be flipped upside down. I've been manually doing this for each texture so my bonus question is whether there is a batch method for flipping .tga files?
I've made progress to the point where I have a model in xps http://www.mediafire.com/file/q421ggr64 ... egfried.7z that can be posed except for the face. I understand that the SMD files inherently don't have facial bones which I would like to have.
So far I think I have 2 options:
1) Somehow "transplant" the existing face skeleton from a similar model over. I don't know if transplanting is the correct term though. The model I'm working on is Soul Calibur 5 Siegfried so ideally it would be very similar to the Soul Calibur 4 Siegfried which the full xps (with working facial bones) can be found online. My question is whether there is a straight forward way to "superimpose" the SC4 Siegfried face bones onto the SC5 Siegfried's upper neck via Blender? Keep in mind I have about a grand total of 2-3 hours experience on Blender (and I find even the basic camera and model manipulation controls very unintuitive and different from XPS) so I may not understand any suggestions.
2) On Xps do a meshmod of the SC4 Siegfried's working head and attach that over to a headless SC5 Siegfried. I'm just concerned about the quality of such meshmod because the neck mesh doesn't always appear to line up correctly. Playing around with the diffuse textures is much lower on the priority for me. Nevertheless I've done this method on SC4 Cervantes to SC5 Cervantes so I was thinking if there was a better method.
A custom face rig is well beyond my capabilities.
One thing I 've noticed going from MDL to SMD to XPS is that the textures need to be flipped upside down. I've been manually doing this for each texture so my bonus question is whether there is a batch method for flipping .tga files?