Surface Texture distorted [Blender Related]
Posted: Fri Jul 14, 2017 2:27 am
I got 2 questions:
Question 1:
http://imgur.com/a/1qF7Z
I have a model almost complete and the hair texture is not displaying properly at only certain areas. I wish I could describe it better (so I could attempt to google it myself and try to fix it).
Certain "faces" of the mesh do not appear properly as shown in the 1st image of the imgur link. The Leixia on the right looks a bit better (but it does have some bugs with the hair texture in the back of her head) and it shows me that there can be a solution so I don't give up (unlike Pyrrha Omega's lips that I posted earlier with no solution).
I've tried the rotate-UV option in Blender and that wouldn't fix it, and flipping the normals don't do the trick either.
I've played around with XPS's smooth-entire-model option and this may have had an effect.
The 2nd imgur image shows how it appears in Blender and I also attach a mediafire link if anyone wants to take a look-see. http://www.mediafire.com/file/b055jq5kb ... +2pCAS.rar
The xps.xps file is the one with the more obvious errors (the leixia on the left) and the generic_item.mesh is the leixia on the right.
Can anyone point me in the right direction ?
Question 2:
http://imgur.com/a/fJ1oI (his yellow scarf)
Can anyone explain to me why back face culling leads to such a strange effect of transparency. My experience with back face culling is that more like the bottom left of each picture (where the hip-cape is darker and like the underside) rather than having random triangular faces being missing.
I also attach a mediafire link if anyone wants to play around. http://www.mediafire.com/file/93p7d29zd ... +2pCAS.rar
Question 1:
http://imgur.com/a/1qF7Z
I have a model almost complete and the hair texture is not displaying properly at only certain areas. I wish I could describe it better (so I could attempt to google it myself and try to fix it).
Certain "faces" of the mesh do not appear properly as shown in the 1st image of the imgur link. The Leixia on the right looks a bit better (but it does have some bugs with the hair texture in the back of her head) and it shows me that there can be a solution so I don't give up (unlike Pyrrha Omega's lips that I posted earlier with no solution).
I've tried the rotate-UV option in Blender and that wouldn't fix it, and flipping the normals don't do the trick either.
I've played around with XPS's smooth-entire-model option and this may have had an effect.
The 2nd imgur image shows how it appears in Blender and I also attach a mediafire link if anyone wants to take a look-see. http://www.mediafire.com/file/b055jq5kb ... +2pCAS.rar
The xps.xps file is the one with the more obvious errors (the leixia on the left) and the generic_item.mesh is the leixia on the right.
Can anyone point me in the right direction ?
Question 2:
http://imgur.com/a/fJ1oI (his yellow scarf)
Can anyone explain to me why back face culling leads to such a strange effect of transparency. My experience with back face culling is that more like the bottom left of each picture (where the hip-cape is darker and like the underside) rather than having random triangular faces being missing.
I also attach a mediafire link if anyone wants to play around. http://www.mediafire.com/file/93p7d29zd ... +2pCAS.rar