Hello There,
I search and found a Gill from SFV that already has a pose which is not suitable for my use.
I am looking for the Gill .obj file from SFV in a T-Pose
Has this Gill .obj file from SFV in a T-Pose been posted here before?
I am very sorry if this has been asked before.
but I can only find the one Gill that has a pose already
Thank you much much
Gill .obj file from SFV in a T-Pose
Moderators: ObscureMemories, Love2Raid
Re: Gill .obj file from SFV in a T-Pose
Convert / transform character in T-Pose, using XNALara XPS
You can pose this Gill .mesh file from SFV in a T-Pose using XPS
You can save the now T-posed Gill as Wavefront .OBJ using XPS.
You can also save it as NewGenericFileFormat (NGFF), a posable .obj format
In fact, this information has been posted here many times.
igor32
X.N.A
You can search, and you will find, a posable "SFV Gill" for XNALara XPS.Death wrote: ↑Mon Mar 21, 2022 5:29 am Hello There,
I search and found a Gill from SFV that already has a pose which is not suitable for my use.
I am looking for the Gill .obj file from SFV in a T-Pose
Has this Gill .obj file from SFV in a T-Pose been posted here before?
I am very sorry if this has been asked before.
but I can only find the one Gill that has a pose already
Thank you much much
You can pose this Gill .mesh file from SFV in a T-Pose using XPS
You can save the now T-posed Gill as Wavefront .OBJ using XPS.
You can also save it as NewGenericFileFormat (NGFF), a posable .obj format
In fact, this information has been posted here many times.
igor32
DusanThere is a way to convert the .mesh files to .obj files?
XNAaraLThe only way I can think of:
1) Convert .mesh to .mesh.ascii using MeshBinToAscii.exe.
2) Import .mesh.ascii to Blender using ImportMeshAscii.py
3) Export the mesh as .obj from Blender.
DusanAnother way is:
Rename the model.mesh to Generic_Item.mesh
Load the .mesh in XNALara and use export scene as .obj
Death, you are welcome, no war ... Who would want to convert a poseable model into a static T-Posed OBJ ? ... What is this supposed to be useful for? ... usually the opposite is neededOh, I completely forgot that I implemented OBJ export in XNALara as well
X.N.A