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Re: Blender General Questions

Posted: Sat Dec 27, 2014 8:04 am
by Dazzy
I never tried using the face thing with a full mesh, i did usually select 3 verts, but with there being so many verts... i dont think thats a good idea :LOL:

Re: Blender General Questions

Posted: Sat Dec 27, 2014 10:39 am
by Runa
I would start now and finish in 2016 :lol:

Thank you though.

Re: Blender General Questions

Posted: Sun Dec 28, 2014 12:29 pm
by Love2Raid
Welcome to 'next-gen'. :lol:

Re: Blender General Questions

Posted: Sun Dec 28, 2014 2:05 pm
by Runa
Love2Raid wrote:Welcome to 'next-gen'. :lol:
Yeeee :pi:

Re: Blender General Questions

Posted: Sun Dec 28, 2014 4:31 pm
by Love2Raid
Does he even have a 'normal' hair texture, though? You could rebuild the hair by using the hair you got as a template, then apply the hair texture. :think:

Re: Blender General Questions

Posted: Sun Dec 28, 2014 4:39 pm
by Love2Raid
Although I doubt he has it, with such detailed hair. It's not needed when every strand is separate. D:

Re: Blender General Questions

Posted: Mon Dec 29, 2014 2:20 am
by Runa
No, there's any standard diffuse texture with alpha. I think these hairs are using a simple color map as reference and the game renders the strands according to that :\

Re: Blender General Questions

Posted: Mon Dec 29, 2014 12:47 pm
by Love2Raid
Yep, not surprising. :/ It looks fantastic in game but not very convenient for XNALara. :feel:

Re: Blender General Questions

Posted: Mon Dec 29, 2014 6:01 pm
by Runa
Of course, it's not like they create these things for XNALara :okay:

Buuut I'm trying to find a solution anyway lmao.

Re: Blender General Questions

Posted: Mon Jan 05, 2015 6:57 pm
by Megafgk1
Is there a basic tutorial on importing obj. Models to Blender and adding an skeleton to the model and then exporting it as mesh.ascii for XNALara? I've been having trouble with this and hoping that I can find a solution.